Path of Light in Curved Spacetime with Metric g

In summary, the geodesic equation is a mathematical equation that can be used to solve for the path of a light pulse in a curved spacetime. The geodesic equation is solved for x^0, x^1, and e, which tells the path of the light pulse. The geodesic equation is solved for using only the coordinates x, y, z, and t. The light pulse follows a path that is a combination of the x-axis, y-axis, and z-axis, and the t-axis is always perpendicular to the x, y, and z-axes.
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Tahmeed
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Suppose we have a curved spacetime with metric g, how can we find out the path of light throughout that space?
 
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Tahmeed said:
Suppose we have a curved spacetime with metric g, how can we find out the path of light throughout that space?

Light follows geodesics, so the path of a light pulse can be found by solving the geodesic equation:

[itex]\frac{d^2 x^\mu}{ds^2} + \Gamma^\mu_{\nu \lambda} \frac{dx^\nu}{ds} \frac{dx^\lambda}{ds} = 0[/itex]

If you haven't studied a little General Relativity, then this equation is going to be pretty opaque. But here are a few pointers that might help understand it a little better:
  1. [itex]s[/itex] is the path parameter, which is just a way of specifying the path. In classical physics, you always use time as the parameter, but in GR, time is one of the coordinates, so it's actually inconvenient to use it as a path parameter.
  2. [itex]x^\mu(s)[/itex] is the 4-D "position" of the light pulse as a function of [itex]s[/itex]. As [itex]s[/itex] increases, so does the time coordinate (often [itex]x^0[/itex]. The index [itex]\mu[/itex] ranges over the 4 dimensions of spacetime.
  3. [itex]\Gamma^\mu_{\nu \lambda}[/itex] is a quantity constructed from derivatives of the metric tensor, [itex]g[/itex]. The indices [itex]\mu, \nu, \lambda[/itex] again range over the 4 dimensions of spacetime, and the meaning of that equation is that the repeated indices, [itex]\lambda[/itex] and [itex]\nu[/itex], are summed over. In the absence of gravity, if you use inertial Cartesian coordinates, then [itex]\Gamma^\mu_{\nu \lambda} = 0[/itex].
  4. In the special case of a pulse of light, the 4-velocity [itex]\frac{dx^\mu}{ds}[/itex] is what's called a "null vector". What this means is that if you take the scalar product---[itex]\frac{dx}{ds} \cdot \frac{dx}{ds} \equiv \sum_{\mu \nu} \frac{dx^\mu}{ds} \frac{dx^\nu}{ds}[/itex]--the result is always zero. This means that out of the 4 components of the "4-velocity", you can solve for one of them in terms of the other 3.
In the absence of gravity, using inertial Cartesian coordinates, and assuming only one spatial dimension, this all becomes extremely simple: [itex]\Gamma^\mu_{\nu \lambda} = 0[/itex], so the geodesic equation is just the pair of equations:

[itex]\frac{dx^0}{ds} = 0[/itex]
[itex]\frac{dx^1}{ds} = 0[/itex]

which has the extremely simple solution: [itex]x^0 = a + bs[/itex], [itex]x^1 = d + es[/itex], where [itex]a, b, d, e[/itex] are constants of the motion. The additional constraint that it is a null vector implies that [itex](\frac{dx^0}{ds})^2 - (\frac{dx^1}{ds})^2 = 0[/itex] (the minus sign is from the metric tensor). This implies that [itex]e = \pm a[/itex]. So writing [itex]x^1 \equiv x[/itex] and [itex]x^0 \equiv ct[/itex], we can eliminate [itex]s[/itex] in terms of [itex]t[/itex] to get:

[itex]x = \pm ct + d'[/itex]

where [itex]d'[/itex] is a constant computed from the original constants [itex]a, b, d[/itex].
 
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I did this recently for the Schwarzschild metric (a nice simple case). A few examples are here: https://www.physicsforums.com/threads/null-geodesics-in-schwarzschild-spacetime.895174/

Note that the pictures don't really represent the paths. Spacetime is curved and can't be drawn on a plane without distortion. So these are like the paths of airlines drawn on a Mercator projection map: sensible representations but not wholly accurate.

Edit: @m4r35n357 has written some simulations as well.
 
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Ibix said:
Edit: @m4r35n357 has written some simulations as well.
Thanks for reminding me ;) They are here for what it is worth.

The quality is not great, I never got round to sorting out the issue with the video encoding (which worked fine for my twin paradox videos). So anyway you get to see the program running and displaying to visual python with me panning a zooming like an idiot.

The results do fit with scientific papers on the subject, though, and the spherical light orbits in particular still fascinate me.
 
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1. What is the "Path of Light in Curved Spacetime with Metric g"?

The "Path of Light in Curved Spacetime with Metric g" refers to the trajectory that light takes as it travels through a curved spacetime, where the metric g is used to describe the curvature of spacetime. This is a concept in the field of General Relativity, which explains how gravity affects the motion of objects in the universe.

2. How is the metric g used to describe the curvature of spacetime?

The metric g is a mathematical tool used in General Relativity to describe the curvature of spacetime. It is a mathematical function that assigns a value to each point in spacetime, which represents the curvature at that point. By using the metric g, we can calculate the path that light will take as it travels through curved spacetime.

3. What is the significance of understanding the Path of Light in Curved Spacetime?

Understanding the Path of Light in Curved Spacetime is essential for understanding the behavior of light and other objects in the universe. It allows us to make accurate predictions about the motion of objects under the influence of gravity, such as planets orbiting around a star. It also plays a crucial role in many modern technologies, such as GPS systems, which rely on the principles of General Relativity.

4. How does the Path of Light in Curved Spacetime differ from the Path of Light in Flat Spacetime?

In Flat Spacetime, the metric g is constant, and the path of light is a straight line. However, in Curved Spacetime, the metric g varies with the curvature of spacetime, causing the path of light to bend. This is due to the presence of massive objects, which create a curvature in spacetime, altering the trajectory of light.

5. What are some real-life applications of the Path of Light in Curved Spacetime?

One of the most well-known applications of the Path of Light in Curved Spacetime is in GPS systems, which use General Relativity to make precise calculations of location and time. Other applications include the study of black holes and the behavior of light around them, as well as the study of the expansion of the universe and the role of gravity in this process.

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