Playground/merrygo round problem. Rotational kinematics

AI Thread Summary
The discussion revolves around a physics problem involving a merry-go-round and a child jumping onto it, focusing on the principles of rotational kinematics. Participants emphasize the importance of conservation of angular momentum to determine the final angular speed after the child jumps on. The conversation highlights the need to understand the type of collision occurring, which is inelastic, as the child and merry-go-round move together post-collision. Key equations discussed include the relationship between moment of inertia and angular speed. The overall consensus is to apply these principles to solve the problem effectively.
iknowsigularity
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Homework Statement


In a playground there is a small merry-go-round of radius 1.20 m and mass 220 kg. The radius of gyration is 91.0 cm. A child of mass 44.0 kg runs at a speed of 3.00 m/s tangent to the rim of the merry-go-round when it is at rest and then jumps on. Neglect friction between the bearings and the shaft of the merry-go-round and find the angular speed of the merry-go-round and child.

I have no idea how to go about starting this, so I'm not looking for an answer just perhaps what equation I should be using. thanks for any help!
 
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You need to state what you know and what the results are of your researching the problem. You can't have absolutely no idea if this is part of a course assignment. What equations pertain to the type of motion involved? What type of interaction is occurring?
 
gneill said:
You need to state what you know and what the results are of your researching the problem. You can't have absolutely no idea if this is part of a course assignment. What equations pertain to the type of motion involved? What type of interaction is occurring?
I assume possibly the conservation of angular momentum? and maybe you take the tangential speed of the child and transform it to angular speed?
 
iknowsigularity said:
I assume possibly the conservation of angular momentum? and maybe you take the tangential speed of the child and transform it to angular speed?
Okay, start there. Clearly there's a collision taking place (what type, elastic or inelastic?). What information will you need to know to handle a collision problem? (Think of a linear collision problem and what you'd want to know for that scenario. What are the angular motion analogs to those things?)
 
gneill said:
Okay, start there. Clearly there's a collision taking place (what type, elastic or inelastic?). What information will you need to know to handle a collision problem? (Think of a linear collision problem and what you'd want to know for that scenario. What are the angular motion analogs to those things?)
so would perhaps the conservation of kinetic energy formula work?
gneill said:
Okay, start there. Clearly there's a collision taking place (what type, elastic or inelastic?). What information will you need to know to handle a collision problem? (Think of a linear collision problem and what you'd want to know for that scenario. What are the angular motion analogs to those things?)
or actually its the conservation of angular momentum so (moment of inertia)(angular speed) intial = (moment of inertia)(angular speed) final?
 
iknowsigularity said:
or actually its the conservation of angular momentum so (moment of inertia)(angular speed) intial = (moment of inertia)(angular speed) final?
Yes.
 
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