Predicting Outcome of 2D Collision w/ Initial Quantities

AI Thread Summary
The discussion centers on the challenges of predicting the outcome of two-dimensional collisions using only initial quantities, highlighting that conservation laws alone are insufficient. It emphasizes the necessity of knowing an additional final quantity, such as the exact point of impact, to accurately determine post-collision trajectories. The conversation also touches on the concept of degrees of freedom, noting that the complexity of the three-body problem arises from its many degrees of freedom, making it difficult to solve analytically. Participants express frustration over the reliance on numerical methods in physics, questioning whether the challenges stem from mathematical limitations or the inherent complexities of physical systems. Ultimately, the discourse reflects a desire for a more predictable understanding of such collisions and dynamic systems.
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In my text, it says that the conservation laws alone do not suffice to predict the motions of two particles if the collision occurs in two dimensions. It is generally required that we know one of the final quantities in order to predict the rest. Does this mean that it is impossible to predict the outcome of a two dimensional collision using only the initial quantities? That is, is there some other unknown quantity (ie, other than velocity and mass) that would allow one to predict the outcome?
 
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There is one degree of freedom. Imagine a collision between two billiard balls on a pool table. The direction after collision is determined by the exact point of impact. On a microscopic scale, there cannot be an exact point of impact, so the direction after collision is based on a probability distribution.
 
Originally posted by mathman
There is one degree of freedom. Imagine a collision between two billiard balls on a pool table. The direction after collision is determined by the exact point of impact. On a microscopic scale, there cannot be an exact point of impact, so the direction after collision is based on a probability distribution.
Excellent! That's exactly what I suspected. I tried to solve the problem under the assumption that I knew the exact point of impact and I got a very complicated result (it was very tedious and I gave up after finding one of the final components of one of the masses). But I suspected that the unknown quantity was the direction of the impulse during the collision.
By the way, what exactly is a degree of freedom?
My astronomy professor said once, "The three-body problem is unsolvable because there are too many degrees of freedom" (or hopefully something close to that). This "unsolvable" problem also bothers me, because nature ought to be predictable. What makes the three body problem so difficult? Is it similar to the 2D collision problem in that some unknown cannot be known precisely?
 
Originally posted by Ambitwistor
The Newtonian 3-body problem has a unique solution -- it just doesn't have a closed-form solution (i.e., a simple formula in terms of algebraic functions). That means in practice you have to resort to numerical approximation, although you can make the approximation as good as you like.
Would you say that this is due to a weakness of some sort in the manner of our mathematics? That is, is this problem difficult more due to the mathematics involved or more due to the physics? I have no idea what the solution looks like. It's just that I believe strongly in the power of math and it disappoints me when "numerical methods" have to be used.
 
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