Programming Tips for Creating a Game Like Mother

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To create a game similar to the one referenced, it's essential to choose the right programming language. C++ is widely recommended for game development due to its performance advantages, particularly in real-time applications, while Java can be used but may result in slower game responsiveness. For beginners, starting with basic drawing libraries is sufficient, and advanced libraries like DirectX may not be necessary for simpler games. It's important to ask specific questions about coding challenges or implementation details to receive targeted help. Resources like GameDev.net can provide valuable information for game development. Overall, practice is crucial for improving programming skills and successfully completing the project.
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Programming tip needed :)

Well this is the story,
I have to create a game similar to this one

Code:
[PLAIN]http://www.windowsgames.co.uk/mother.html
[/PLAIN]

I'm sure it's not a big deal, but thing is I'm majoring in hardware, so I'm kinda back on programming issues. So I was wondering if anyone can give me some tips on what to use to implement such a thing :)
Thanks a ton!
 
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What exactly is your question? Do you need a language suggestion? Do you need help with implementation? You will get a lot more help if you ask a pointed question i.e. why won't this code work, or how do I use this windows API...

The question you are asking is akin to "How do I write a program like Half-Life?" Well, the short answer is practice, practice, practice.

Good luck with your project. Sorry no one has jumped on this yet; however, I can almost guarantee if you ask a more direct question then you will most certainly get an answer.
 
faust9 said:
What exactly is your question? Do you need a language suggestion? Do you need help with implementation? You will get a lot more help if you ask a pointed question i.e. why won't this code work, or how do I use this windows API...

The question you are asking is akin to "How do I write a program like Half-Life?" Well, the short answer is practice, practice, practice.

Good luck with your project. Sorry no one has jumped on this yet; however, I can almost guarantee if you ask a more direct question then you will most certainly get an answer.


I'm sure that a this game is nothing to compare to half life, but anyway, to rephrase, the question was : Can anyone give me some tips on how to start to implement a copy of this game? Which is better, C++ or Java in such a case? How important is the use of DirectX in implementation?
Just something to get me started, maybe when I actually start I can come back with more focused questions!

Cheers
 
D a M i E n said:
I'm sure that a this game is nothing to compare to half life, but anyway, to rephrase, the question was : Can anyone give me some tips on how to start to implement a copy of this game? Which is better, C++ or Java in such a case? How important is the use of DirectX in implementation?
Just something to get me started, maybe when I actually start I can come back with more focused questions!

Cheers

AFAIK most programmers use C++ for game development but I guess you can do it in Java or most other object oriented programming languages too. If you use use java you can expect your game to react a bit slower... I guess that's why most programmers use C++... it's sort of "real time".

For a basic game I don't think you have to use any advanced libraries... just standard for drawing (like standard classes and methods in java for drawing - panel, draw...) though this doesn't look as real commercial games.

Try finding some info on this page: http://www.gamedev.net/

I'd suggest C++ if you have at least some programming knowledge... but if you're not so good at it use any other object oriented language which doesn't cause any memory allocation problems and so on.
 
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