Projectile - 2D motion - incline - acceleration

In summary, a test rocket is fired from rest at point (A) along (b) a 200m incline, accelerating 1.25 m/s2. The maximum height above the ground is found when the final velocity is calculated at the 200m mark on the ramp. The greatest range is found when the horizontal acceleration is considered to be varying.
  • #1
KUphysstudent
40
1

Homework Statement


A test rocket is fired from rest at point (A) along (b) a 200m incline, accelerating 1.25 m/s2
2it0qv.png

Given:
b = 200 m, the angle at point A is 35°, a = 1.25 m/s2

a) Find the maximum height above the ground.
b) Find the greatest range.

Homework Equations


If it was a constant velocity I would have no problem solving this but I don't know how to deal with this acceleration. My book doesn't seem to help me, it is rated the most difficult in the chapter of 2-3D motions. but there are no examples with varing acceleration in the horizontal direction.

When velocity is given
v0y = v0 sinθ
vy = v0y - gt1 = 0
t1 = voy/g
h = voyt1 - ½gt12

vox = v0 cosθ
y = 0 = voyt2 - ½gt22 = t2(voy - ½gt2)
t2 = 2voy/g
R = voxt2

But how do I find these when its acceleration?

The Attempt at a Solution

 
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  • #2
Hint: Consider dividing the problem into two parts.
 
  • #3
Geofleur said:
Hint: Consider dividing the problem into two parts.
does it make sense to find the final velocity at the 200 m mark on the ramp then calculate the height of the triangle and then go from there?
 
  • #4
Yes. That is splitting in two parts...
And: you seem to think the horizontal acceleration is varying. Why ?
 
  • #5
BvU said:
Yes. That is splitting in two parts...
And: you seem to think the horizontal acceleration is varying. Why ?
Now that you say that it is very clear that it is! thank you so much <3
 
  • #6
So, just for the sake of other readers ( :wink: ), where are we now ?
 
  • Like
Likes gracy
  • #7
BvU said:
So, just for the sake of other readers ( :wink: ), where are we now ?
I went to bed, but today we're at this point:

vf2 = vi2 + 2 * a * d
vf = sqrt(0 + 2 * 1.25 m/s2 * 200 m) = 22.361 m/s

The height of the triangle is, sin(35°)*200m = 114,7m = a

-114.7m = (22.361 m/s * sin(35°))*t+(-½*9.8 m/s2 * t2)
0 = -½*9.8m/s2*t2+sin(35°)*22.361m/s*t+114.7m
Δt = (-sin(35°)*22.361m/s ±sqrt((sin(35°)*22.361m/s)-4*(-1/2*9.8)*114,7m)) / -9.8 m/s2
Δt =+√ = -5,73s , Δt = -√ = 3.776s

v0y = v0 sinθ
vy = voy - gt1 = 0
t1 = v0y/g
h = v0yt1 - ½gt12

v0y = sin(35°)*22,361 m/s = 12,83 m/s
vy = 12,83 m/s - 9.8m/s2*t1 = 0
t1 = voy/g = 12.83 m/s/9.8m/s2 = 1.3s
h = v0yt1 - ½gt12 = 12,83m/s*1.3s-½*9.8m/s2*1.322 = 8,398m
114,7m + 8.398m = 123,098m
This doesn't make sense to me, 8 meters height from a rocket, I know there are different rockets I just expected more. (its a huge ramp for 8 meters of height)

vox = 22.361 m/s * cos(35°) = 18,3 m/s
y = 0 = voy * t2 - ½ * 9.8 m/s2 *t2 = t2(voy - ½ * g * t2)
t2 = (2*voy)/9.8 m/s2 = 2,62s
R = vox*t2 = 18,3 m/s * 2,62s = 47,96m
but that length is still 114,7m above the ground.

x = (v0*cos(-35°)*t = 22,361 m/s * cos(-35°)*3,776s = 67,17m
47,96m + 67,17m = 117,125m

Ok I am pretty confused at this point and pretty sure I made a lot of mistakes, unfortunately.
 
  • #8
Oh boy, what a long post. And then I have to ask where the first line comes from (I don't see it in the relevant equations, that's why I ask :wink: not the I went to bed, but the vf2 line of course)
 
  • #9
  • #10
Good. I've had some coffee since. Big four sounds impressive and is right here. Let me continue... a bit slower :smile:

Note that the d in the first one of these big four first is distance covered (*) so for your h that meant height counting from leaving the ramp...
[edit] more coffee ⇒ yeah, 8 m counting from the top of the ramp. It's not a fast rocket, I admit...
more like a radio-controlled toy car.
All because 1.25 m/s2 isn't all that much.​
(*) see ##
x = x_0 + v_0 t + (1/2) a t^2\ ## here in our own big toolkit.
 
Last edited:
  • #11
BvU said:
Good. I've had some coffee since. Big four sounds impressive and is right here. Let me continue... a bit slower :smile:

Note that the d in the first one of these big four first is distance covered (*) so for your h that meant height counting from leaving the ramp...
[edit] more coffee ⇒ yeah, 8 m counting from the top of the ramp. It's not a fast rocket, I admit...
more like a radio-controlled toy car.
All because 1.25 m/s2 isn't all that much.​
(*) see ##
x = x_0 + v_0 t + (1/2) a t^2\ ## here in our own big toolkit.
that is so sad with the d :(
 
  • #12
BvU said:
Good. I've had some coffee since. Big four sounds impressive and is right here. Let me continue... a bit slower :smile:

Note that the d in the first one of these big four first is distance covered (*) so for your h that meant height counting from leaving the ramp...
[edit] more coffee ⇒ yeah, 8 m counting from the top of the ramp. It's not a fast rocket, I admit...
more like a radio-controlled toy car.
All because 1.25 m/s2 isn't all that much.​
(*) see ##
x = x_0 + v_0 t + (1/2) a t^2\ ## here in our own big toolkit.
also I am a bit confused with this equation how would I find the initial velocity at the end/top of the ramp.
all I know is x = 200 + 0 + 1/2 * 1.25 * t^2, I don't know either x or t
 
  • #13
At the end of the ramp you already found v = 22.36 m/s (vx = 18.32 m/s, vy = 12.82 m/s). From there you also found a flight time of 3.77 sec (I found 3.704, actually (using g = 9.8 m/s2) -- perhaps you can check; the other one was -6.32 s) ).

From that point the horizontal motion is uniform, so distance covered is just ##v_{0,x} \, t##, your 67.2 m (my result was 67.8).

I think you did well, but made it more complicated than necessary...
 
  • #14
BvU said:
At the end of the ramp you already found v = 22.36 m/s (vx = 18.32 m/s, vy = 12.82 m/s). From there you also found a flight time of 3.77 sec (I found 3.704, actually (using g = 9.8 m/s2) -- perhaps you can check; the other one was -6.32 s) ).

From that point the horizontal motion is uniform, so distance covered is just ##v_{0,x} \, t##, your 67.2 m (my result was 67.8).

I think you did well, but made it more complicated than necessary...
I used v = 22,361 m/s vx = 18,3 m/s vy = 18,3 m/s flight time = 3,776s using g = 9,8 m/s2 the negative time had a larger difference compared to yours, I have -5,73s
 
  • #15
I think I made a mistake during the flight time calculation

(-sin(35)*22.361-sqrt((sin(35)*22.361)-4(-1/2*9.8)*114.7))/-9.8 = 6.16s
(-sin(35)*22.361+sqrt((sin(35)*22.361)-4(-1/2*9.8)*114.7))/-9.8 = -3,54s

This is using a calculator I know how works, the other numbers was from Maple which i think always calculate in radians unless you do the 1/180*pi conversion
 
  • #16
Excel (I didn't do any rounding - except g = 9.8) says
(PF won't use courier for code ? )

Code:
10 h0 114.7153 =200*SIN(35/180*PI())
11
12
13 v0^2 500 =2*1.25^1*200
14
15 v0 22.36068 =SQRT(D13)
16
17 v0x 18.3168 =D15*COS(35/180*PI())
18 v0y 12.82556 =D15*SIN(35/180*PI())
19
20 t gnd 3.70366 =(0-D18+SQRT(D18^2+4*D10*9.8/2))/9.8
21
22 v0x * t gnd 67.83919 =D20*D17
 
  • #17
BvU said:
Excel (I didn't do any rounding - except g = 9.8) says
(PF won't use courier for code ? )

Code:
10 h0 114.7153 =200*SIN(35/180*PI())
11
12
13 v0^2 500 =2*1.25^1*200
14
15 v0 22.36068 =SQRT(D13)
16
17 v0x 18.3168 =D15*COS(35/180*PI())
18 v0y 12.82556 =D15*SIN(35/180*PI())
19
20 t gnd 3.70366 =(0-D18+SQRT(D18^2+4*D10*9.8/2))/9.8
21
22 v0x * t gnd 67.83919 =D20*D17
Yep I forgot to square b under the root.

so my delta t's er now -3,7s and 6,32s

Btw don't you have to divide by negative g and not positive?
 
  • #18
Btw don't you have to divide by negative g and not positive?
o:) Oops. Brilliant ! Sounds very reasonable to me :smile: and gets the projectile a little further as well. Perhaps we should top it off with a drawing showing the trajectory (y versus x) !

[edit] Must have more coffee (again): at the launch from the top of the ramp back in time the parabola should be shorter than forward, so physical intuition should have kicked in and objected right away !
 
  • #19
BvU said:
o:) Oops. Brilliant ! Sounds very reasonable to me :smile: and gets the projectile a little further as well. Perhaps we should top it off with a drawing showing the trajectory (y versus x) !

[edit] Must have more coffee (again): at the launch from the top of the ramp back in time the parabola should be shorter than forward, so physical intuition should have kicked in and objected right away !

As you can see from my earlier paint drawing, drawing is not a set of skills I was blessed with.

And I guess the questions are done if I just fix the b^2 and correct the calculations using the time.
 
  • #20
vf2 = vi2 + 2 * a * d
vf = sqrt(0 + 2 * 1.25 m/s2 * 200 m) = 22.361 m/s

The height of the triangle is, sin(35°)*200m = 114,7m = a

-114.7m = (22.361 m/s * sin(35°))*t+(-½*9.8 m/s2 * t2)
0 = -½*9.8m/s2*t2+sin(35°)*22.361m/s*t+114.7m
Δt = (-sin(35°)*22.361m/s ±sqrt((sin(35°)*22.361m/s)2-4*(-1/2*9.8)*114,7m)) / -9.8 m/s2
Δt =+√ = -3,7s , Δt = -√ = 6,32s

v0y = v0 sinθ
vy = voy - gt1 = 0
t1 = v0y/g
h = v0yt1 - ½gt12

voy = sin(35°)*22,361 m/s = 12,83 m/s
vy = 12,83 m/s - 9.8m/s2*t1 = 0
t1 = voy/g = 12.83 m/s/9.8m/s2 = 1.3s
h = v0yt1 - ½gt12 = 12,83m/s*1.3s-½*9.8m/s2*1.322 = 8,398m
114,7m + 8.398m = 123,098m
This doesn't make sense to me, 8 meters height from a rocket, I know there are different rockets I just expected more. (its a huge ramp for 8 meters of height)

vox = 22.361 m/s * cos(35°) = 18,3 m/s
y = 0 = voy * t2 - ½ * 9.8 m/s2 *t2 = t2(voy - ½ * g * t2)
t2 = (2*voy)/9.8 m/s2 = 2,62s
R = vox*t2 = 18,3 m/s * 2,62s = 47,96m
but that length is still 114,7m above the ground.

x = (v0*cos(-35°)*t = 22,361 m/s * cos(-35°)*6,32s = 115,76m
47,96m + 115,76m = 163,7m

Something tells me this last part from x = ... is incorrect.
Is 22,361 m/s * cos(-35°)*6,32s the range of the rocket from the top of the ramp and to the ground 114,7m below?
 

1. What is projectile motion?

Projectile motion is the motion of an object through the air under the influence of gravity. It follows a curved path known as a parabola due to the combination of horizontal and vertical forces acting on the object.

2. How is 2D motion different from 1D motion?

In 2D motion, an object is moving in two directions (x and y) at the same time. This means that there are two components of velocity and acceleration to consider. In 1D motion, an object is only moving in one direction, so there is only one component of velocity and acceleration to consider.

3. How does an incline affect projectile motion?

An incline will affect the horizontal and vertical components of a projectile's motion. The horizontal component will still remain constant, while the vertical component will change due to the incline's angle. This change in the vertical component will result in a curved path that is not a perfect parabola.

4. What is acceleration in projectile motion?

Acceleration in projectile motion is the rate of change of velocity in both the x and y directions. In the x direction, acceleration is constant and is equal to 0. In the y direction, acceleration is due to the force of gravity and is equal to -9.8 m/s^2.

5. How do you calculate the range of a projectile on an incline?

The range of a projectile on an incline can be calculated using the equation R = v0^2 sin(2θ)/g, where R is the range, v0 is the initial velocity, θ is the angle of the incline, and g is the acceleration due to gravity. This equation takes into account the horizontal and vertical components of the projectile's motion.

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