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lukus09
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i know how to plot horizontal dispacement (x axis) against vertical displacement (y axis) but i want to plot displacement (x axis) vs theta (y axis)?
Gib Z said:For a single given theta, the displacement still varies over time. Perhaps you mean total range?
If you want to plot Range on the x-axis and angle of projection on the y axis, first you have to find an equation that relates them.
Gib Z said:For a single given theta, the displacement still varies over time. Perhaps you mean total range?
If you want to plot Range on the x-axis and angle of projection on the y axis, first you have to find an equation that relates them.
Gib Z said:Okay in response to the personal message, you have no done drag, although you have done projectile motion in a vaccum. Now I'm guessing I am safe in assuming that this was projectile motion in 2 dimensions, but I now need to know, did you receive a basic physics treatment of it ( just using the basic equations, v= u + at, v^2 = u^2 + 2as, etc etc) or a mathematical treatment of it, using calculus to derive the equations from knowing the acceleration and substituting in initial conditions? You will need a good knowledge of the second one to incorporate drag.
A projectile graph is a visual representation of the motion of a projectile, such as a ball thrown into the air. It shows the relationship between the horizontal and vertical components of its motion over time.
To create a projectile graph, you will need to plot the horizontal and vertical positions of the projectile at different points in time. This can be done by collecting data through experiments or by using mathematical equations to calculate the positions.
The purpose of a projectile graph is to analyze the motion of a projectile and understand its trajectory, speed, and acceleration. It can also be used to predict the future position of the projectile based on its initial conditions.
The shape of a projectile graph is affected by various factors such as the initial velocity, angle of launch, air resistance, and gravity. These factors can change the trajectory and speed of the projectile, resulting in a different graph.
A projectile graph can be used to solve problems related to projectile motion, such as finding the maximum height, range, or time of flight of a projectile. It can also be used to compare the motion of different projectiles and determine which one travels the farthest or stays in the air the longest.