Projectile Motion: Finding Initial Speed for Targeted Height

  • Thread starter Thread starter bbhh
  • Start date Start date
  • Tags Tags
    Projectile
AI Thread Summary
The discussion revolves around calculating the initial speed required for a projectile to reach a vertical wall at a specific height without hitting the ground. The user struggles with determining the necessary initial velocity and time, initially considering the peak height of the projectile's trajectory. They receive guidance on using projectile motion equations, focusing on horizontal and vertical distances traveled. Ultimately, they manage to derive the correct equation for the initial speed needed to hit the wall. The user expresses relief after successfully solving the problem with assistance.
bbhh
Messages
23
Reaction score
1

Homework Statement


A gun is located at the origin. The gun is aimed 36.87 degrees above the horizontal. A vertical wall is located at x = 18m. The flat and level floor is at y=0m. Ignore air friction.

a) What is the minimum initial speed necessary for the bullet to reach the wall without hitting the floor?

b) Suppose the initial speed is 15 m/s. Does the bullet first hit the floor or the Wall? Where does it hit? (I can do this part, just thought I'd throw it in for some reason.)

c) What initial speed is required in order to hit the wall 3.00m above the floor?

Homework Equations


d=vt
Vf^2 = Vo^2 +ad
d = Vot + 1/2at^2

The Attempt at a Solution



a)

I'm really having troubles with this.

I don't know the initial or final velocity or time. I thought that since that since the bullet will hit the wall at the same height that it was fired from, then half way along (x=9m) the bullet would peak, so I could use that point knowing the Final velocity in the y would be 0... then I could solve for the initial velocity in the Y, then use trig to find the initial velocity.

Vfy^2 = Voy^2 + 2adthen: d = v*(2)t

but unfortunately I don't know what the displacement (in the y) would be at this point.

I'm pretty sure I need to find the initial velocity in the Y, and then time before I can do anything else, but I'm totally stuck.

I might be on the complete wrong track

b)

I can do this, it's for fun if you want.. hah yeah right?

c)

this is basically the same as a) i think...

Please help, my final is tomorrow and this is the only type of projection question I can't figure out.
 
Physics news on Phys.org
a)

A way to solve any projectile question is to first list theses 6 equations:

a_{x} = 0 \ \ \ \ \ \ \ \ \ \ \ \ \ \\ \ \ \ \ \ \ a_{y} = -g
v_{xf} = v_{i}cos \theta \ \ \ \ \ \ \ \ \ \ v_{yf} = v_{i}sin \theta - g*t
d_{x} = v_{i}cos \theta * t \ \ \ \ \ \ \ H = v_{i}sin \theta* t - 1/2*g*t^2

In this case you only need the last two equations. (Most often).

So you have 2 equations with 2 unknowns( t and vi). Then you can solve for.
 
okay, thanks for your help. that doesn't really get me much farther though, I'm pretty sure those are a few of the equations i had but with the trig worked into them, can you show me the next step? like I said, I don't know vi or t, as far as i can tell...
 
You know the horizontal distance travelled, so find an equation involving this distance. It will be in terms of t and V_0. So now you can get an expression for the time at which the particle hits the wall in terms of V_0. Now, what can you say about the vertical distance traveled when it hits the wall, specifically the case of the least velocity needed?
 
d = Vo(cosTheta)*t
Vo(cosTheta) = d/t

I don't know the vertical distance, the vertical displacement is 0.
 
Exactly, so now you have enough figured out to solve it, combine d_x with d_y.
 
nevermind! i got it. wooooo. thanks for your help!
 
Back
Top