Projectile Motion parabola effect

In summary, the book explains how to find the maximum height and flight time of a ball by using the quadratic formula and the equation for time.
  • #1
.:Endeavour:.
80
1

Homework Statement


I'm still kind of confused with projectile motion. I know when you throw something, you throw it at an angle and will have a negative parabola effect. An exception to when you throw something up at a 90° angle where it will go up vertically and come down vertically, with no air resistance.

The problem is:
A ball is launched at a 4.5 m/s at 66° above the horizontal. What are the maximum height and flight time of the ball?

Homework Equations


ymax = yi + vyit + [tex]\frac{1}{2}[/tex]*at2
possibly:
vf = vi2 + 2*a(df - di)

The Attempt at a Solution


This is an example from the book which doesn't clearly explains it. The first step is to find the x and y component.

My variables are:
yi = 0 meter
vi = 4.5 m/s
[tex]\theta[/tex]i = 66°
acceleration (a) = -g

I want to find:
ymax = ?
t = ?

Because the projectile is traveling in a parabola form, the way to find the total time traveled by the projectile is by using the quadratic formula which is:
[tex]
x = \frac{-b +/- \sqrt{b^2 - 4ab}}{2a}
[/tex]
where
+/- = ±
c = yi
b = vyi
a = is Fg
x = time

I know where they got the vyi by using the formula:
vyi = vi(sin [tex]\theta_i[/tex])
vyi = (4.5m/s)(sin 66°)
vyi = 4.1 m/s

This is the formula that they used to solve for the height:
ymax = yi + vyit + [tex]\frac{1}{2}[/tex]*at2

I'll like some more clarification on that formula and the quadratic formula that the book used to find the time. If I wanted to find the distance traveled by the projectile how do I find it? Do I use this formula to find the distance traveled by the projectile:
vf = vi2 + 2*a(df - di)

Thank you for your time.
 
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  • #2
First recognize that you can work the vertical and horizontal independently, since the vertical is accelerated uniformly by g, and the horizontal is not.

The equations you cite may or may not have all those terms depending on initial conditions and final position.

Sometimes you end up with quadratic expressions that are of course easily resolved with the quadratic equation.

For your problem then, if all you want to know is the max height and the total flight time, recognize some simplifying observations. The time to go up is the same as the time to go down and reach the same level it was thrown from.

The time to go up then is easily found by observing that since v = g*t, then you know that Vy initial divided by g is the time need until it reaches 0 velocity at the top. And twice that is the total time to go up and down.

Observe then that if you have the time for it to go up, that you can use that to find the max height directly with

y = 1/2*g*t2
 
  • #3
.:Endeavour:. said:
[tex]
x = \frac{-b +/- \sqrt{b^2 - 4ab}}{2a}
[/tex]
Just a quick typo, 4ac not 4ab but I think you know that anyway.

The Bob
 
  • #4
LowlyPion said:
First recognize that you can work the vertical and horizontal independently, since the vertical is accelerated uniformly by g, and the horizontal is not.

The equations you cite may or may not have all those terms depending on initial conditions and final position.

Sometimes you end up with quadratic expressions that are of course easily resolved with the quadratic equation.

For your problem then, if all you want to know is the max height and the total flight time, recognize some simplifying observations. The time to go up is the same as the time to go down and reach the same level it was thrown from.

The time to go up then is easily found by observing that since v = g*t, then you know that Vy initial divided by g is the time need until it reaches 0 velocity at the top. And twice that is the total time to go up and down.

Observe then that if you have the time for it to go up, that you can use that to find the max height directly with

y = 1/2*g*t2

Ok I think I get what you are saying the only thing that keeps me puzzled is how the book explains it. This is how it explains it:

vy = vyi + ayt
vy = vyi - gt

time = [tex]\frac{v_y_i - v_y}{g}[/tex]

To sove for the maximum height, the book uses this formula:
ymax = yi + vyit + [tex]\frac{1}{2}[/tex] at2

ymax = [tex]y_i + v_y_i(\frac{v_y_i - v_y}{g}) + \frac{1}{2} (-g)(\frac{v_y_i - v_y}{g})^2[/tex]

ymax =[tex] 0.0 m + (4.1 m/s)(\frac{4.1 m/s - 0.0m/s}{9.80 m/s^2}) + \frac{1}{2}(-9.80 m/s^2)(\frac{4.1 m/s - 0.0 m/s}{9.80 m/s^2})^2[/tex]

ymax = 0.86 meters

I'm still lost in this problem because where do you find vy in the problem. For ballistics like this one problem, acceleration will be always negative when the projectile reaches its maximum height and then comes down at free-fall, negating wind resistance.

Yes, I think it was a typo. Its -4ac not -4ab. Thank you for your correction The Bob.
 
  • #5
.:Endeavour:. said:
Ok I think I get what you are saying the only thing that keeps me puzzled is how the book explains it. This is how it explains it:

vy = vyi + ayt
vy = vyi - gt

These are the same equation. One is y positive down as when you drop a ball or roll down a ramp, the other is positive up as when you throw it up.

time = [tex]\frac{v_y_i - v_y}{g}[/tex]

To sove for the maximum height, the book uses this formula:
ymax = yi + vyit + [tex]\frac{1}{2}[/tex] at2

You can use that formula and work it out or you can simplify it by understanding that the flight time up is the same as the flight time down when you throw something up from level ground. (If it is to end at a different height then you must use the whole equation.)
 
  • #6
This is my final question. When you find the maximum height of the ball and also the time, can you plug in the time to the equation: ymax = [tex]y_i + v_y_i(\frac{v_y_i - v_y}{g}) + \frac{1}{2} (-g)(\frac{v_y_i - v_y}{g})^2[/tex] and still get the maximum height? The time is 0.84 seconds.
 
  • #7
.:Endeavour:. said:
This is my final question. When you find the maximum height of the ball and also the time, can you plug in the time to the equation: ymax = [tex]y_i + v_y_i(\frac{v_y_i - v_y}{g}) + \frac{1}{2} (-g)(\frac{v_y_i - v_y}{g})^2[/tex] and still get the maximum height? The time is 0.84 seconds.

That equation can also be expressed as

Viy2 = 2*g*y
 
  • #8
OK, thank you for your help, LowlyPion.
 

1. What is projectile motion and what is the parabolic effect?

Projectile motion is the motion of an object through the air or space under the influence of gravity. The parabolic effect refers to the curved path that a projectile takes as it moves through the air.

2. What factors affect the parabolic effect in projectile motion?

The parabolic effect in projectile motion is affected by the initial velocity, angle of launch, and the force of gravity. Air resistance can also have a small impact on the parabolic shape of the path.

3. How does the angle of launch affect the parabolic effect in projectile motion?

The angle of launch plays a crucial role in determining the shape of the parabola in projectile motion. A lower angle will result in a flatter parabola, while a higher angle will result in a steeper parabola. This is because the angle affects the vertical and horizontal components of the projectile's motion.

4. Can the parabolic effect be observed in other types of motion besides projectile motion?

Yes, the parabolic effect can be observed in various types of motion, such as the motion of a ball rolling off a table or the path of a satellite in orbit. Any motion that follows a curved path under the influence of gravity will exhibit a parabolic shape.

5. How is the parabolic effect used in real-world applications?

The parabolic effect is used in real-world applications such as sports, where the trajectory of a ball or projectile is crucial for success. It is also used in engineering and physics to design and analyze the motion of objects, such as rockets or projectiles. The parabolic effect is also used in the study of celestial motion, such as the orbit of planets around the sun.

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