Projectile motion skateboarder help

AI Thread Summary
A skateboarder starts up a 1.0-m-high, 30-degree ramp at 7.0 m/s, and the discussion focuses on calculating the skateboarder's speed at the top of the ramp. Participants clarify that the skateboarder will be slower at the top due to gravity acting against the motion. The conservation of energy method is suggested, but some users are unfamiliar with it and attempt to use other formulas instead. There is confusion regarding the acceleration along the ramp and the correct displacement, leading to various calculations and disagreements about the final speed. Ultimately, the correct approach involves using the formula v^2 = v_0^2 + 2 a Δx, which participants confirm aligns with their calculations.
NIZBIT
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This problem is not fun:
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A skateboarder starts up a 1.0-m-high, 
30deg ramp at a speed of 7.0 m/s. 
The skateboard wheels roll without friction.

I guees the first thing I'll ask is the 7 m/s at 30 deg the launch velocity and angle?
 
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No, 7 m/s is the speed at the bottom of the ramp. You'll need to figure out the speed when it takes off at the top.
 
ok, I don't know how to resolve this. I understand that the skateboarder is going to be slower at the top and gravity is the only force stopping motion.
 
If you want to find the speed at the top, use conservation of energy. Or find the acceleration up the ramp.
 
I have not learned the conservation of energy yet. I just used the formula sqrt(2*g*sin(theta)*delta(x)
which is
sqrt(2*9.8*sin(30)*1.73=4.11 m/s^2

I still get the answer wrong.
 
NIZBIT said:
I have not learned the conservation of energy yet. I just used the formula sqrt(2*g*sin(theta)*delta(x)
which is
sqrt(2*9.8*sin(30)*1.73=4.11 m/s^2

I still get the answer wrong.

Use v = Vo + at, where Vo is your initial speed, and a the acceleration. Now, what does this acceleration equal while the skater is climbing up the ramp?
 
I'm guessing -9.8? But I don't know the time so how can I use that?
 
NIZBIT said:
I have not learned the conservation of energy yet. I just used the formula sqrt(2*g*sin(theta)*delta(x)
which is
sqrt(2*9.8*sin(30)*1.73=4.11 m/s^2

I still get the answer wrong.
What's the 1.73 signify?

What you are using here--and which is perfectly OK if done right--is the formula:
v^2 = v_0^2 + 2 a \Delta x

To use it properly, answer these questions:
What's the acceleration along the ramp?
What's the displacement along the ramp?
What's the initial velocity?
 
Well honestly, I 've done this problem so much I really don't know anymore. I don't know if accelreation is 9.8 or -gsin(theta). The displacement I'm assuming is the hypotenuse which is 2.
 
  • #10
You're right, take g sin theta for the acc (remember it's negative) and the displacement along the ramp is 2.
 
  • #11
Ok so I got 6.26 m/s. Now the problem becomes projectile motion I hope. Now I just need to find the range.
 
  • #12
That's not what I get...can you show me your calculation.

As far as I can see, both your distance up the slope and the acceleration with have sin30 in them, so the sin30s will cancel.
 
  • #13
I did sqrt((7^2)+(2*-9.8sin(30)*2)).
 
  • #14
NIZBIT said:
I did sqrt((7^2)+(2*-9.8sin(30)*2)).

Seems correct, as far as I'm concerned.. I did another 'method' too, to check. :smile:
 
  • #15
NIZBIT said:
I did sqrt((7^2)+(2*-9.8sin(30)*2)).

That gives me 49 - 19.6 which gives me 29.4. The sq rt of that is not 6.26
 
  • #16
rsk said:
That gives me 49 - 19.6 which gives me 29.4. The sq rt of that is not 6.26

\sqrt{7^2 - 2\cdot9.81\cdot\sin(30)\cdot2} \approx 5.42. :rolleyes:

(...Which perfectly fits the expression Doc Al gave: v^2 = v_0^2 + 2 a \Delta x.)
 
  • #17
And which is why I said I didn't agree with 6.26 m/s
 
  • #18
rsk said:
And which is why I said I didn't agree with 6.26 m/s

Ooops, sorry, I seem to have misread you. :shy:
 
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