Proving the dor product of 4-vectors is Lorentz invariant

AI Thread Summary
The discussion focuses on proving that the dot product of two 4-vectors, A and B, is Lorentz invariant. Participants suggest applying the Lorentz transformation to both vectors to demonstrate that the dot product remains unchanged. One user realizes they initially assumed the vectors were 4-position vectors, which may limit the applicability of their result. Clarifications are made regarding the components of the vectors and the necessity of consistent treatment of time and space components during transformations. The conversation emphasizes the importance of clearly stating assumptions and ensuring all components are properly accounted for in calculations.
chipotleaway
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Homework Statement


Let A and B be 4-vectors. Show that the dot product of A and B is Lorentz invariant.

The Attempt at a Solution


Should I be trying to show that A.B=\gamma(A.B)?

Thanks
 
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hi chipotleaway! :smile:

no, you should be applying the lorentz transformation to A and B, and showing that it doesn't affect A.B :wink:
 
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Thanks tiny-tim, I've got it now but I had to make one assumption to get the result I wanted, namely if A=(a_0, a_1, a_2, a_3) and B=(b_0, b_1, b_2, b_3), I had to assume a_0=ct_a and b_0=ct_b which is only for 4-position vectors, so I think my result only applies for 4-vectors!

EDIT: Oh wait, I guess I must've assumed I was dealing with 4-position vectors because I started with
A'=\gamma (a_0-\beta a_1, a_1 - ut_a, a_2, a_3) and B'=\gamma (b_0-\beta b_1, b_1 - ut_b, b_2, b_3)

EDIT 2: Added 3rd and 4th components to above expressions
 
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hi chipotleaway! :smile:

sorry, I'm completely confused …

what is ta ? :confused:

(and why do your final expressions only have two components instead of four?)
 
My bad, forgot to say what they were! t_a is the time of the event of vector A (so, I think I've only done it for 4-position vectors, A=(ct_a, a_1, a_2, a_3)

I forgot to put the other two components in as I left it out in my working to save space (fixed now)...but we don't have to apply the transformation to those as well directions do we? Because I think we could just arrange out coordinate system so that the motion takes place in one direction .
 
hi chipotleaway! :smile:
chipotleaway said:
I forgot to put the other two components in as I left it out in my working to save space (fixed now)...but we don't have to apply the transformation to those as well directions do we? Because I think we could just arrange out coordinate system so that the motion takes place in one direction .

yes that's ok …

though you really ought to say that you're choosing the "1" coordinate to be in the direction of u !
My bad, forgot to say what they were! t_a is the time of the event of vector A (so, I think I've only done it for 4-position vectors, A=(ct_a, a_1, a_2, a_3)

yes, using cta instead ao is probably a good idea, since it makes the dot product easier

but you can't then mix them both in the same expression …
chipotleaway said:
A'=\gamma (a_0-\beta a_1, a_1 - ut_a, a_2, a_3) and B'=\gamma (b_0-\beta b_1, b_1 - ut_b, b_2, b_3)
 
Yeah, I should state everything I assume!

When you say 'mix them both in the same expression'...do you mean the timelike and spacelike components, like
a_1-ut_a[[/tex] in A'?
 
chipotleaway said:
EDIT: Oh wait, I guess I must've assumed I was dealing with 4-position vectors because I started with
A'=\gamma (a_0-\beta a_1, a_1 - ut_a, a_2, a_3) and B'=\gamma (b_0-\beta b_1, b_1 - ut_b, b_2, b_3)
Why do you have ##a'_1 = \gamma(a_1-u t_a)## instead of ##a'_1 = \gamma(a_1-\beta a_0)##? Also, you shouldn't have ##a'_i =\gamma a_i## and ##b'_i = \gamma b_i## for i=2 and i=3.
 
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