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The cylinder cannot instantly acquire a roll velocity, if that is what you are asking.
Depending on how much horizontal force you apply to the cylinder it will either begin to roll without slipping (if the force is low enough, see below) or it will begin to roll with slipping and then only later (assuming a constant push force) go back to roll without slipping when the cylinder rolls fast enough for the surface of it to "keep up" with the ground.
Usually one models the difference between the two types of roll (non-slipping and slipping) using static and dynamic coefficient of friction. Only if the magnitude of your initial push exceeds the magnitude of the normal force times the static coefficient of friction you would have rolling with slipping and the reaction force (which determines how much angular acceleration the cylinder gets) then equals the magnitude of the normal force times the coefficient of dynamic friction. If the cylinder rolls without slipping the magnitude of the reaction force is equal to the magnitude of the normal force times the coefficient of static friction. Since the coefficient of static friction is larger than the coefficient of dynamic friction you would get the highest angular acceleration when the cylinder rolls without slipping.
Also note, that a perfectly round cylinder on a perfectly flat surface is not physical possible since it distributes its normal force from the surface over an area of size zero. A physical cylinder will of course have non-zero contact area with the surface, but depending on how smooth the surfaces are the size of the contact area can vary as the cylinder rolls giving rise to variations in a practical experiment that you would not see if you slide a flat block over a surface.