[Ray Tracing] Wavefronts & Reception Sphere

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Discussion Overview

The discussion revolves around the concepts of wavefronts and reception spheres in the context of ray tracing, particularly in optics. Participants explore the definitions and implications of these terms, as well as the associated double counting problem in wavefront analysis.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant questions whether each ray in ray tracing is considered a wavefront and seeks clarification on the concept of wavefronts.
  • Another participant expresses confusion regarding the term "reception sphere" and its role in determining which rays are received by a receiver.
  • A different participant explains that each ray represents a local plane wave and describes the relationship between rays and wavefronts, noting that rays are used to find excited surface currents on scatterers.
  • One participant provides a definition of the reception sphere, describing it as a technique to determine which rays contribute to the total field at a receiver based on their position relative to the sphere.
  • A participant elaborates on the double counting problem, suggesting that it arises from the overlap of wavefronts when approximating hexagonal shapes with spherical ones, leading to potential miscounting of contributions from rays.

Areas of Agreement / Disagreement

Participants express varying levels of understanding regarding wavefronts and reception spheres, with some definitions and interpretations remaining contested. The discussion does not reach a consensus on the clarity of these concepts or the implications of the double counting problem.

Contextual Notes

There are unresolved definitions and assumptions regarding the terms "wavefront," "reception sphere," and the double counting problem. The discussion reflects different perspectives on how these concepts interact in ray tracing.

whitenight541
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Hi all,

I'm confused about the concept of wavefronts in ray tracing .. each ray is considered a wavefront? or what exactly is a wavefront in ray tracing?

In the reception sphere, it is mentioned that only one ray should be received from an actual path. I don't get it .. does this mean that if a ray is received then after some tracing the ray is reflected and reached the receiver again it shouldn't contribute again to the total power received?

Some papers also describe the double count problem. I don't understand what this problem is about .. I think it has something to do with wavefronts (which I'm confused about)

thanks in advance
 
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I'm a little confused by your terms- I don't know what a 'reception sphere' is.

In geometrical optics, the rays are normal to the wavefront, but the wavefront is usually not something to consider in geometrical optics. Aberrations are treated differently in ray optics vs. wave optics.
 
Each ray represents a "local" plane wave. The wave front is simply a plane wave that is normal to the ray and has an area defined by the ray tube (which expands due to dispersion as the ray travels).

I am not sure about what this reception sphere is or about how you expect a ray to contribute to the total power. If I recall correctly, no ray is used for the observeables. The rays are used to find the excited surface currents on your scatterer. Then, you take the currents and integrate them with the Dyadic Green's function to find the scattered fields. The direct field is a separate problem, which I guess you could use a "ray" to figure out as well but really you define the excitation in the beginning, this is known and so the direct field is a separate and easier problem.

I can't remember what double counting is, I read about in the documentation but I can't remember what it is.
 
The reception sphere is a technique to determine with rays are actually received by a receiver. It constructs a sphere around the receiver with radius proportional to the angular separation between rays and the total unfolded distance traveled by the ray. If the ray lies within the sphere then it is received and it contributes to the total field at that receiver.

I think I understood the double count problem:

Apart from ray tracing, we can imagine the waves emitted from the source as spherical waves increasing in size as they move away from the source. The wavefront is spherical in that case. If we divide the wavefront (at distance r) which is a sphere using hexagons, I think each of these hexagon would represent the wavefront of a ray. Each ray has a well defined non-overlapping wavefront with the neighboring rays.

If we return to the reception sphere concept, we construct the sphere about the receiver and say that the ray is received if the ray lies within that sphere. We can reverse things a little bit and say that the ray is received if the receiver lies within the wavefront of the ray. The wave front is hexagonal while the reception sphere is obviously spherical. The hexagonal shape is approximated by a sphere and that causes the double count problem (since now parts of the wavefronts overlap)

Does this make any sense? :D
 

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