Sarahborg said:
I did, but still didn't understand how sound vibrations vary within the same room.
You will have seen diagrams of resonance in a half open tube. At the closed end, the air cannot move, so a node occurs.
The same happens at the wall of a room.
With x as the distance from the wall, and a suitable choice of time 0, the incident sound wave is A sin(αx+ωt), where the wavelength λ= 2π/α and the speed is ω/α. The reflected wave goes at the same speed and frequency in the opposite direction, so it must have the form A'sin(αx-ωt+φ), for some constant φ. Ignoring energy loss, A=A'.
Since there is a node at the wall we have a zero sum there:
A sin(-ωt)+A sin(ωt+φ)=0 for all t, so φ=0.
At x from the wall, the sum gives A(sin(αx+ωt)+sin(αx-ωt)).
Applying the formula sin(A+B)=sin(A)cos(B)+cos(A)sin(B) we get 2Asin(αx)cos(ωt).
Ths is a standing wave. At a given value of x, 2Asin(αx) is constant, so just behaves as the amplitude of the visible oscillation cos(ωt).
In particular, at x= nλ/2, the amplitude is 2Asin(nπ)=0. So there is a node at each multiple of a half wavelength from the wall. In principle, if you stand at a node you will hear nothing; if you stand at an antinode you will hear amplitude 2A.
Of course, any real world sound will be a mix of frequencies, with different frequencies forming nodes at different distances from the wall.
I looked on the net for an animation of this. Plenty of still images, but didn't find any good animations.