Researching ball falling into fluids

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  • Thread starter Thread starter fsteveb
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    Ball Falling Fluids
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SUMMARY

This discussion focuses on creating an OpenGL representation of a non-deformable ball impacting a liquid surface, specifically addressing the need to calculate the wave equation resulting from the impact. The user aims to implement water dynamics and later adjust viscosity to simulate materials like sand. The project will utilize parallel processing on graphics cards, leveraging existing graphics knowledge while seeking guidance on the equations of motion for grid points. The reference text "Transport Phenomena" by Bird, Stewart, and Lightfoot is recommended for foundational understanding.

PREREQUISITES
  • OpenGL for graphical representation
  • Wave equation fundamentals in fluid dynamics
  • Parallel computing concepts for GPU implementation
  • Basic knowledge of viscosity and its effects on fluid behavior
NEXT STEPS
  • Study the wave equation in fluid dynamics for accurate simulation
  • Explore OpenGL techniques for rendering fluid surfaces
  • Research parallel algorithms for GPU-based physics simulations
  • Investigate the effects of viscosity on fluid dynamics and material properties
USEFUL FOR

Game developers, graphics programmers, and researchers in fluid dynamics looking to simulate physical interactions between solid objects and fluids.

fsteveb
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I want to write a opengl (graphical) representation of a non-deformable ball or other shape in general being dropped onto a liquid surface. The surface will consist of a grid with surface maps. So I need to calculate I assume the wave equation in response to the object impact. Once I get the water dynamics working I'd like to change the viscosity up to a material like sand. I want to use this as a parallel implementation on graphics cards. I already know the graphics side. I just need some reference help to get me started on getting the equations of motion at each point in the grid. Any help/info is appreciated.
Steve
 
Physics news on Phys.org
Transport Phenomena by Bird, Stewart, and Lightfoot.
 

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