- #1
fsteveb
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I want to write a opengl (graphical) representation of a non-deformable ball or other shape in general being dropped onto a liquid surface. The surface will consist of a grid with surface maps. So I need to calculate I assume the wave equation in response to the object impact. Once I get the water dynamics working I'd like to change the viscosity up to a material like sand. I want to use this as a parallel implementation on graphics cards. I already know the graphics side. I just need some reference help to get me started on getting the equations of motion at each point in the grid. Any help/info is appreciated.
Steve
Steve