davidge said:
@Orodruin ,
@DrGreg ,
@Nugatory and
@Ibix, thanks for explaining what is the meaning of intrinsic and extrinsic curvature.Trying to understand the meaning of this, I have tried the following:
Suppose we want to calculate the distance between two points on a sphere, where one point is on the pole and the other is on the equator of the sphere. We can set our coordinate axes such that one coordinate, say z, is always zero.
The infinitesimal Euclidean distance is ##ds^2 = dx^2 + dy^2##, but ##x^2 + y^2 = r^2## in this case, and so ##ds^2 = \frac{x^2}{y^2}dx^2 + \frac{y^2}{x^2}dy^2##. (Is this right?) It seems clear that the metric will have first, second, etc... derivatives. Now it seems that that space (surface of the sphere) has a curvature, although I have not worked on the components of the Riemann tensor. (There will be any non-zero component?)
You might find articles on the Mercator projection helpful. If you look at a map of the globe, the most common map is the Mercator projection, though there are others. If you read about about cartography, which is less advanced than GR but seems applicable to what you're struggling with, you can get a better idea of how we create a 2d map of the 2d surface of the Earth - and the formulas we use to get distances from the map coordinates, which would basically be the metric.
Using x,y, and z as coordinates doesn't really work, because not all coordinate values are constrained to lie on the sphere. You could conceivably use x and y as coordinates on a hemisphere, but you won't have the amount of reference material available to you that you will have if you go with lattitude, longitude, and the mercator projection technique.
If you did use x and y as coordinates, I can quickly sketch out what I think you should get - which doesn't look particularly close to what you wrote earlier. You want to compute ##ds^2 = dx^2 + dy^2 + dz^2## with the constraint equation that defines z(x,y) = ##\sqrt{R^2 - x^2 - y^2}##
Using the chain rule, we can write
$$dz = \frac{\partial z(x,y)}{\partial x}dx + \frac{\partial z(x,y)}{\partial y}dy$$
So we would get
$$
ds^2 = dx^2 + dy^2 + dz^2 = dx^2 + dy^2 + \left( \frac{\partial z(x,y)}{\partial x}dx + \frac{\partial z(x,y)}{\partial y}dy \right)^2
$$
And if you expand it out you'll get a line element in terms of dx and dy. Conceptually, you'd be mapping the Earth by a projection process, but instead of the mercator projection process I suggested earlier, you'd map points on half the sphere to a unit circle on the x,y plane. So you'd really need two maps to cover an entire sphere.
The mercator projection technique isn't that much more invovled, is a bit more standard, and maps all points on the globe except for the north and south poles on one map, so it's probably a preferable technique. I don't have any good references for it, alas - you can try the wiki, it does have an article, but I'm not sure how indepth it really is.
In any event, you'll wind up with 2 coordinates for every point on the 2d manifold that's the surface of the globe, which is the correct noumber of coordinates. And you'll find that there is some formula that will give you the distance between two points , but it won't be the pythagorean formula that you seem to want it to be, it will be some other more complex formula..