Shining light on a retreating object

AI Thread Summary
The discussion explores a thought experiment involving a reflective object moving past a lamp at a constant velocity. It examines the durations of three key events: the time the lamp emits light, the time the object reflects light, and the time the lamp is struck by reflected light. The analysis concludes that these durations are not equal, with the order being that the lamp is struck by light the longest, followed by the object reflecting light, and finally, the lamp's emission duration being the shortest. This ordering holds true as long as relativistic effects are neglected. The findings suggest that for stationary objects, these durations would be equal, while the order reverses for approaching objects.
MackBlanch
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Homework Statement



I came up with this thought experiment last night, but I'm not confident in my solution--mostly because I forgo the time values I thought would be necessary to complete it.

  • A reflective object moves past a lamp at time T0 with constant (non-relativistic) velocity V.

  • Some time later, at time time T1 the lamp turns on.

  • The lamp turns off at time T2 when struck by the light reflected back by the object.

  • The lamp stops being struck by reflected light at time T3.

Are the following durations of equal length? If not, then order them by length of duration:

1) The amount of time the lamp is 'on' (i.e. How long the lamp emits light): tLampEmits
2) The amount of time the object is reflecting (i.e. How long the object 'sees' the lamp): tObjectReflects
3) The amount of time the lamp gets struck by reflected light. (i.e. How long the lamp 'sees' the object): tReflectionsStrike

Homework Equations



'c' is defined as the speed of light.

Light will travel a distance D in time D/c.

The Attempt at a Solution



The first light ray emitted by the lamp will strike the object and be reflected when the object is some distance, D0, away. This first ray will then travel a total distance to and from the object of:

2 * D0

The final ray emitted by the lamp will travel some distance, D1, to and from the object for a total distance of:

2 * D1

Because the object is moving away from the lamp,

D0 < D1.​

The lamp is on for the amount of time it takes light to go to and from the object,

tLampEmits = 2 * D0 / c​

The object reflects from the time light first strikes it at distance D0 until light stops striking it at distance D1. During this time, light will travel a distance, D0, from the object to the lamp plus a distance, D1, from the lamp to the object (with no overlap as a condition in the question). That is,

tObjectReflects = (D0 + D1) / c​

The lamp will be struck by light for as long as it takes its final emission to travel to the object at D1, and back.

tReflectionsStrike = 2 * D1 / c​

So, the durations will be different, and since D1 > D0, ordered as follows:

{ tReflectionsStrike, tObjectReflects, tLampEmits }​

In prose:

The lamp will see the object for longer than it reflects, while the object will reflect for longer than the lamp is 'on'.

It seems reasonable then, that for a stationary object these durations are equal, while for an approaching object, the order is reversed.​
 
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Correct - at least as long as we can neglect relativistic effects for the object.
 
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