Shouldb constant acceleration when simulating magnus effect?

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WilkinzMicawber
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I am coding a game in which I desire a projectile to undergo realistic curving when rotating while moving through the air. Let's consider the instance of a projectile that is initially moving forward while spinning clockwise along an axis placed vertically in it is center of mass. The object should gain increasing rightward velocity with constant acceleration, so that the path is a curve, correct? Should the rightward acceleration be constant through its entire trip, or does the air somehow act to change the acceleration as it moves?
 
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WilkinzMicawber said:
Should the rightward acceleration be constant through its entire trip, or does the air somehow act to change the acceleration as it moves?
Is energy conserved?
 
The magnus effect is created by the air drag, which opposes the forward velocity. So, as the ball slows, the effect should lessen.
 
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