Simulating Quantum Entanglement Experiments

AI Thread Summary
The discussion centers on the challenges of simulating quantum entanglement experiments, specifically those testing the Bell Inequality. It highlights the limitations of traditional computers in efficiently simulating quantum effects due to the exponential growth of information in quantum systems. The conversation suggests that while a "local realistic" interpretation of quantum mechanics could theoretically be simulated on conventional computers, the complexities involved make it difficult. Additionally, there is mention of a potential method using an ultra-fine audio input device to generate random seeds for simulations, particularly in dynamic environments. Overall, the dialogue emphasizes the need for quantum computers to accurately model quantum phenomena.
peter0302
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(N.B. - Not sure if this is the right forum!)
Does anyone know discussions of or actual computer simulations of quantum entanglement experiments designed to test the Bell Inequality? Has anyone tried to make a computer program that would simulate a "local realistic" view of QM?
 
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Probably not. From what i understand, Quantum effects aren't efficiently simulatable in traditional computers. We would need a Quantum Computer to simulate the Quantum world. The biggest reason being that the amount of information in even a simple quantum system is exponential with respect to the size of the system (there are too many probabilities to track).
 
I guess the point is that if a local realistic view of QM were correct, it COULD be simulated with normal computers, so a theorem or discussion about whether it was possible to do the latter might be a way of shedding light on the former.
 
peter0302 said:
(N.B. - Not sure if this is the right forum!)
Does anyone know discussions of or actual computer simulations of quantum entanglement experiments designed to test the Bell Inequality? Has anyone tried to make a computer program that would simulate a "local realistic" view of QM?

In theory you could use an ultra fine audio input device, and, on a windy day, base the random seed on the dynamic audio input.
 
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