Skeet Collision: Height & Distance Calculations | Momentum Question

  • Thread starter Thread starter runningirl
  • Start date Start date
  • Tags Tags
    Momentum
AI Thread Summary
A .25 kg skeet is fired at a 30-degree angle with a speed of 30 m/s, and a 15 g pellet traveling upward at 200 m/s collides with it at maximum height. The discussion focuses on calculating the new height and distance traveled after the collision, emphasizing the need to correctly apply momentum conservation and projectile motion equations. Participants clarify the importance of determining the horizontal and vertical components of velocity before and after the collision. The conversation highlights confusion around using the correct equations and understanding the timing of the collision. Ultimately, conservation of energy principles are suggested to find the vertical distance of the skeet after the collision.
runningirl
Messages
118
Reaction score
0

Homework Statement



A .25 kg skeet is fired at an angle of 30 degrees to the horizon with a speed of 30 m/s, When it reaches the maximum height, a 15 g pellet hits it from below. Before the collision, the pellet was traveling vertically upward at a speed of 200 m/s Embedded in the skeet, the two move together after the collision.

a) How much higher did the skeet go up?
b) How much distance does the skeet travel because of the collision?

Homework Equations





The Attempt at a Solution



velocity of the embedded skeet:

.25(30)+.015(200)=(.25+.015)(vx)
vx=39.6
since it's a 30 degree angle...
v=45.7 m/s
then y=yo+vyo+.5(at^2)
but i got stuck here..
 
Physics news on Phys.org
runningirl said:
velocity of the embedded skeet:

.25(30)+.015(200)=(.25+.015)(vx)

no! the first is x, the second is y, you need Pythagoras!
 
tiny-tim said:
no! the first is x, the second is y, you need Pythagoras!

.25(30)+.015(200)=vy
(.25+.015)(vx)=0?!

i'm not understanding...
 
actually I'm wrong … your .25(30) isn't even MVx,

its MV a long time before the collision :redface:

find MVx at the time of collision, and use Pythagoras to add it to mvy to find the overall speed :wink:
 
yeah, but how do i find mvx?!
and even if i find the total speed, how could i find the distance...?
 
runningirl said:
yeah, but how do i find mvx?!

what's the equation for vx (of a projectile)?
 
x=xo+vxot+1/2(at^2)?
but i don't think i have enough info
 
for vx ??
 
i don't have the time or total distance traveled. let alone the acceleration...
 
  • #10
okay, sorry!
i just realized i was doing something wrong...
so Vy=30(cos)30
velocity of the pellet=200
added them together to get Vy?
then i took that and put it into the y=yo+vyot+1/2(at^2)

you said to find the total velocity (instead of just doing what i did), but i don't know what that'll get me...
 
  • #11
runningirl said:
… so Vy=30(cos)30
velocity of the pellet=200
added them together to get Vy?
then i took that and put it into the y=yo+vyot+1/2(at^2) …

no, Vy=30(cos)30 is Vy a long time before the collision

at the time of the collision ("When it reaches the maximum height"), the velocity is horizontal, ie Vy is zero
 
  • #12
oh, thanks!
vx=30(sin30)...?
 
  • #13
runningirl said:
oh, thanks!
vx=30(sin30)...?

yes! :smile:

now add that momentum to the mvy = .015(200) :wink:
 
  • #14
so then how do i find the vertical distance of the skeet?

18^2/2(9.8)??
 
  • #15
runningirl said:
so then how do i find the vertical distance of the skeet?

conservation of energy :smile:
 
Back
Top