Solve Elastic Collision: 2D Homework

AI Thread Summary
The discussion focuses on solving a 2D elastic collision problem involving two rubber pucks of equal mass. The initial conditions include one puck at rest and the other moving at 4 m/s, with post-collision angles of +30 degrees and -55 degrees. Participants emphasize the importance of using conservation of momentum and energy to find the final velocities of both pucks, noting that rounding too early can lead to inaccuracies. It is suggested to work symbolically until the final step to maintain precision. Additionally, concerns are raised about the energy conservation aspect, indicating that the calculated results may not reflect a true elastic collision.
Valenti
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Homework Statement


A red and a blue rubber puck are free to slide along a frictionless air table. Each has a mass of 40 grams. They collide in an elastic collision. Initially the red one is at rest and the blue one is traveling in the x direction with a speed of 4 m/s. After the collision the blue one is traveling in the direction +30 degrees, with the red one traveling in the direction ‐55 degrees. Using conservation of energy and momentum find the speed of each puck after the collision.

Homework Equations


m1v1i+m2v2i = m1v1f + m2v2f

The Attempt at a Solution


Really not too sure about this question so my answer may be way off

Solve for the momentum in each direction
m1v1i+m2v2i = m1v1f + m2v2f
X Direction
m1v1i+m2v2i = m1v1f + m2v2f
0.04kg(4m/s) + 0.04kg(0m/s) = 0.04 (v1f cos30) + 0.04(v2f cos-55)
0.16kgm/s = 0.03v1f + 0.02v2f

Y Direction
m1v1i+m2v2i = m1v1f + m2v2f
0.04kg(0) + 0.04kg(0m/s) = 0.04kg(v1f sin30) + 0.04kg (v2f sin-55)
0 = 0.02v1f - 0.03 v2f

Solve for one of the Velocities
0 = 0.02v1f - 0.03 v2f
0.03v2f = 0.02v1f
v2f = 2/3 v1f

Replace with new velocity
0.16kgm/s = 0.03v1f + 0.02v2f
0.16kgm/s = 0.03v1f + 0.02(2/3)v1f
0.16kgm/s = 0.03v1f + 1/75 v1f
0.16kgm/s = 13/300 v1f
3.69m/s = v1f

Solve for v2f
v2f = 2/3 v1f
v2f = 2/3 (3.69 m/s)
v2f = 2.46 m/s
 
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Rounding to only 1 significant digit at intermediate steps might be making your final answer very inaccurate.
Best is to avoid plugging in numbers until the final step. Work entirely symbolically, even providing symbolic variables to represent data given as numbers. It has numerous advantages.
When you do plug in the numbers, keep 3 or 4 significant digits in order to quote an answer of 2 or 3 digits. Even then, watch out if at some point you find you take the difference between two numbers that are close in value.
I reconstructed the initial velocity from your answers and the x momentum equation and got 4.6 m/s.
 
haruspex said:
Rounding to only 1 significant digit at intermediate steps might be making your final answer very inaccurate.
Best is to avoid plugging in numbers until the final step. Work entirely symbolically, even providing symbolic variables to represent data given as numbers. It has numerous advantages.
When you do plug in the numbers, keep 3 or 4 significant digits in order to quote an answer of 2 or 3 digits. Even then, watch out if at some point you find you take the difference between two numbers that are close in value.
I reconstructed the initial velocity from your answers and the x momentum equation and got 4.6 m/s.
Ah alright thanks I'll be sure to do that for upcoming questions. As for this question not counting my errors in significant digits was it wrong, or did i have the right procedure?
 
Valenti said:
Ah alright thanks I'll be sure to do that for upcoming questions. As for this question not counting my errors in significant digits was it wrong, or did i have the right procedure?
The method was fine.
 
You round off too much during the calculation. If you keep one significant digit only, the result will be less accurate than one digit. So you can write 4m/s = v1f and v2f = 2m/s. The data were given with two digits. You need keep at last 3 digits during the calculation to reach the result with accuracy of one digit.
By the way, the problem gives both angles, so you can solve for the velocities using conservation of momentum alone. According to the results, the collision is not elastic, energy is not conserved. Your result gives more energy after collision it was before, so it is impossible. Calculating with enough accuracy, the final energy is a bit less than the initial one, a Physically realistic result.
 
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