Solve velocity addition problems using 4-vector

AI Thread Summary
The discussion focuses on using 4-vectors and Lorentz transformations to solve velocity addition problems in special relativity. A participant successfully calculated the velocity components u_x and u_y, resulting in a speed of 0.987c, and inquired about modifying the 4-vector equations for this context. The conversation highlights the relationship between the gamma factor in different reference frames and the inner product of non-dimensional 4-vectors, emphasizing the role of Lorentz transformations in deriving the velocity addition formula. Participants also explored the implications of these transformations for different directional boosts and confirmed the generalization of the velocity addition rule. The exchange underscores the complexity and interconnectivity of concepts within relativistic physics.
Natchanon
Messages
31
Reaction score
3
Homework Statement
An inertial frame F' moves in the x direction with speed v = 0.9c relative to another frame F. A traveler is moving with velocity u' = 0.5c i + 0.5c j in the frame F'. Determine the traveler's velocity in the frame F.
Relevant Equations
u_parallel = (u_parallel' + v)/(1+vu_parallel'/c^2)
u_perpen = u_perpen'/gamma(1+vu_perpen'/c^2)
I used the two equations above to solve for u_x and u_y and got u = 0.987c, where u_parallel = u_x and u_perpen = u_y. I wonder if I can use velocity four-vectors to solve this problem. Modify η = Λμνην so we can use it for velocity addition?
 
Physics news on Phys.org
Hi.
As a byproduct of recent study in another thread, in perpendicular case, the below shown multiplication rule of gamma or time component of four velocity seems to work.
\gamma=\gamma_1\gamma_2
where S_1 is moving against S with speed ##v_1## corresponding ##\gamma_1## in say x-direction, S_2 is moving against S_1 with speed ##v_2## corresponding ##\gamma_2## in say y-direction, and ##\gamma## is corresponding to velocity of S_2 against S with direction ##(v_1, v_2/\gamma_1,0)##.
I will be glad if you check it works or not.
 
Last edited:
mitochan said:
Hi.
As a byproduct of recent study in another thread, in perpendicular case, the below shown multiplication rule of gamma or time component of four velocity seems to work.
\gamma=\gamma_1\gamma_2
where S_1 is moving against S with speed ##v_1## corresponding ##\gamma_1## in say x-direction, S_2 is moving against S_1 with speed ##v_2## corresponding ##\gamma_2## in say y-direction, and ##\gamma## is corresponding to velocity of S_2 against S with direction ##(v_1, v_2/\gamma_1,0)##.
I will be glad if you check it works or not.
More generally, assume a particle is moving with velocity ##u## in a reference frame, S_1, that is moving at velocity ##v## with respect to another frame, S_2, (assume along the x-axis). Then, the gamma factor of the particle in S_2 is:

##\gamma_2 = \gamma \gamma_1 (1 - \frac{vu_x}{c^2})##

The simplest way to show this is to consider the time component of the 4-velocity of the particle:

In S_1 we have ##u^0 = \gamma_1 c##

In S_2 we have ##u_2^0 = \gamma_2 c##

And, these are related by the Lorentz Transformation:

##u_2^0 = \gamma(u^0 - \frac{vu_x}{c^2})##

Putting these together gives the required result.

In the special case where ##u_x = 0##, we have ##\gamma_2 = \gamma \gamma_1##
 
  • Like
Likes mitochan
Very exciting. Thanks.

RHS of your ##\gamma_2## formula coincides with inner product of non dimensional four-vectors,
##U^\mu V_\mu## in (+---) convention, where
U^\mu=(\gamma_u, \gamma_uu_x/c, \gamma_uu_y/c, \gamma_uu_z/c)
V^\mu=(\gamma_v, \gamma_vv_x/c, \gamma_vv_y/c, \gamma_vv_z/c)
Is it right to ascribe the origin of term ##uv_x## in velocity addition rule to this four vector inner product ?

Doing substitution in your last formula I got
\gamma_2=\gamma(\gamma_1-\frac{vu_x}{c^2})
It does not coincide with your ##\gamma_2## formula. wrong where ?
 
Last edited:
mitochan said:
Very exciting. Thanks.

RHS of your ##\gamma_2## formula coincides with inner product of non dimensional four-vectors,
##U^\mu V_\mu## in (+---) convention, where
U^\mu=(\gamma_u, \gamma_uu_x/c, \gamma_uu_y/c, \gamma_uu_z/c)
V^\mu=(\gamma_v, \gamma_vv_x/c, \gamma_vv_y/c, \gamma_vv_z/c)
Is it right to ascribe the origin of term ##uv_x## to this four vector inner product ?

Doing substitution in your last formula I got
\gamma_2=\gamma(\gamma_1-\frac{vu_x}{c^2})
It does not coincide with your ##\gamma_2## formula. wrong where ?
Yes, the formula generalises further to any two velocities, using the inner product.

I used different notation for the frames. That's the only reason it's different from yours.
 
  • Like
Likes mitochan
PeroK said:
And, these are related by the Lorentz Transformation:
Thanks. I just restate it to confirm my understanding.

There are three IFRs, say ##S,S_1,S_2##.
In S Origin of ##S_1## is moving with four velocity ##v_1^\mu##.
In S Origin of ##S_2## is moving with four velocity ##v_2^\mu##.
In ##S_1## Origin of ##S_2## is moving with four velocity
\Lambda(-v_1)^\mu_\nu v_2^\nu
In ##S_2## Origin of ##S_1## is moving with four velocity
\Lambda(-v_2)^\mu_\nu v_1^\nu
where ##\Lambda(v)## is matrix of Lorentz transformation with four velocity v. These two should have opposite sign but same magnitude in space components.

I have not been well prepared to do detailed calculation admitting general directions for v_1 and v_2.

(edit)
Say S_1 and S_2 are Lorentz transformed from S. Transformation between S_1 and S_2 should include boost and rotation. In ##\Lambda(-v)## minus means space inversion without change of time component.
 
Last edited:
mitochan said:
Thanks. I just restate it to confirm my understanding.

There are three IFRs, say ##S,S_1,S_2##.
In S Origin of ##S_1## is moving with four velocity ##v_1^\mu##.
In S Origin of ##S_2## is moving with four velocity ##v_2^\mu##.
In ##S_1## Origin of ##S_2## is moving with four velocity
\Lambda(-v_1)^\mu_\nu v_2^\nu
In ##S_2## Origin of ##S_1## is moving with four velocity
\Lambda(-v_2)^\mu_\nu v_1^\nu
where ##\Lambda(v)## is matrix of Lorentz transformation with four velocity v.
These two have same magnitude but opposite sign in space components.
That may be true, but that's not what I said in post #3.
 
  • Like
Likes mitochan
Natchanon said:
Homework Statement: An inertial frame F' moves in the x direction with speed v = 0.9c relative to another frame F. A traveler is moving with velocity u' = 0.5c i + 0.5c j in the frame F'. Determine the traveler's velocity in the frame F.
Homework Equations: u_parallel = (u_parallel' + v)/(1+vu_parallel'/c^2)
u_perpen = u_perpen'/gamma(1+vu_perpen'/c^2)

I wonder if I can use velocity four-vectors to solve this problem.

Thanks to the teachings in above posts. Let me try answer it.

Suppose Lorentz transformation the matrix of which is

\left( \begin{array}{cccc}<br /> <br /> A&#039;^0 \\ A&#039;^1 \\ A&#039;^2 \\ A&#039;^3 \\<br /> <br /> \end{array} \right)=<br /> <br /> \begin{pmatrix}<br /> <br /> \gamma_u &amp; 0 &amp; 0 &amp; -\gamma_u u \\<br /> <br /> 0 &amp; 1 &amp; 0 &amp; 0 \\<br /> <br /> 0 &amp; 0 &amp; 1 &amp; 0 \\<br /> <br /> -\gamma_u u&amp; 0 &amp; 0 &amp; \gamma_u \\<br /> <br /> \end{pmatrix}<br /> <br /> \left( \begin{array}{cccc}<br /> <br /> A^0 \\ A^1 \\ A^2 \\ A^3 \\<br /> <br /> \end{array} \right)<br /> <br /> =<br /> <br /> \left( \begin{array}{cccc}<br /> <br /> \gamma_u A^0 - \gamma_u u A^3 \\ A^1 \\ A^2 \\ -\gamma_u u A^0 + \gamma_u A^3 \\<br /> <br /> \end{array} \right)<br /> <br />
where velocity is non dimension for divided by c. I can set z-axis be the direction of boost without losing generality. x, y components do not change.

Let A be four velocity of a moving body

<br /> <br /> \left( \begin{array}{cccc}<br /> <br /> A^0 \\ A^1 \\ A^2 \\ A^3 \\<br /> <br /> \end{array} \right)<br /> <br /> =<br /> <br /> \left( \begin{array}{cccc}<br /> <br /> \gamma_v \\ \gamma_v v_x \\ \gamma_v v_y \\ \gamma_v v_z \\<br /> <br /> \end{array} \right)
\left( \begin{array}{cccc}A&#039;^0 \\ A&#039;^1 \\ A&#039;^2 \\ A&#039;^3 \\\end{array} \right)=<br /> \left( \begin{array}{cccc}\gamma_u \gamma_v (1-uv_z) \\<br /> <br /> \gamma_v v_x \\<br /> <br /> \gamma_v v_y \\<br /> <br /> \gamma_u \gamma_v (-u+v_z) \\\end{array} \right)= \ \gamma_u \gamma_v (1-uv_z)\left( \begin{array}{cccc}1 \\<br /> <br /> \frac{v_x}{\gamma_u (1-uv_z)} \\<br /> <br /> \frac{v_y}{\gamma_u (1-uv_z)} \\<br /> <br /> \frac{ -u+v_z}{{1-uv_z}} \\\end{array} \right)Usual expression of velocity addition rule appears.
Numerator comes from Lorentz transformation of z component.
Denominator comes from Lorentz transformation on t component.
Product ##u v_z## originates from Lorentz transformation of four velocity. One from Lorentz transformation coefficient and the other come from four velocity component.
x and y components of four velocity are invariant by Lorentz transformation, but actual speed is reduced by denomination factor ##\gamma_u (1-uv_z)##. It is due to change of ##\gamma## from ##\gamma_v## to ##\gamma_u (1-uv_z)\gamma_v## by the Lorentz trarnsformation.
 
(Complement)

mitochan said:
I can set z-axis be the direction of boost without losing generality.
For general direction of boost Lorentz transformation be

\Lambda=\begin{pmatrix}<br /> \gamma &amp; -\gamma v_x &amp; -\gamma v_y &amp; -\gamma v_z \\<br /> -\gamma v_x &amp; 1+\alpha v^2_x &amp; \alpha v_x v_y &amp; \alpha v_x v_z \\<br /> -\gamma v_y &amp; \alpha v_x v_y &amp; 1+\alpha v^2_y &amp; \alpha v_y v_z \\<br /> -\gamma v_z &amp; \alpha v_x v_z &amp; \alpha v_y v_z &amp; 1+\alpha v^2_z \\ \end{pmatrix}<br />
where
\alpha=\frac{\gamma-1}{v^2}=\frac{\gamma^2}{\gamma+1}
##v, v_x, v_y, v_z## are dimensionless velocity, divided by c.
 
Last edited:
Back
Top