Solving projectile motion equations

AI Thread Summary
The discussion focuses on understanding the equation for projectile motion, particularly the presence of s^2 and delta t as two unknowns. Participants clarify that "s" represents distance and is not an unknown, while also explaining that units can be squared in physics. They highlight that acceleration is expressed in terms of length and time, leading to squared units like m/s^2. The conversation emphasizes the importance of recognizing how units operate mathematically, helping to resolve initial confusion. Ultimately, the exchange enhances comprehension of the underlying principles of projectile motion equations.
Femme_physics
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Solving projectile motion equations...

Trying to understand this equation...

http://img541.imageshack.us/img541/2658/carqk.jpg

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When you get to the end of this equation, there's s^2 and delta t..

That seems like two unknowns to me. How do they both cancel out?
 
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Er... "s" is not an unknown. It is a unit for "seconds".

Zz.
 


Okay, but why is it in second degree? Why did they need to add ^2 into a unit?
 


Femme_physics said:
Okay, but why is it in second degree? Why did they need to add ^2 into a unit?

Er.. it seems that you appear to not know that units can be squared, or undergo the same operations as a variable.

An acceleration, for example, is L/T^2, where L is length, T is time. So since the time dimension is squared, the units is also squared. In SI units, it is m/s^2. If you don't like the square symbol, then write it as m/ss. There, no more squared.

Zz.
 


ZapperZ said:
If you don't like the square symbol, then write it as m/ss.

Or as (m/s)/s: (meters per second) per second.
 


Ah...a little deeper ponderage after your replies got me to see the logic :) mercy.
 
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