Solving Vectors Word Problem: Ground Velocity of Airplane

  • Thread starter Thread starter physics4ever25
  • Start date Start date
  • Tags Tags
    Vectors
Click For Summary
SUMMARY

The discussion revolves around solving a vectors word problem to determine the ground velocity of an airplane flying at 550 km/h on a heading of 080 degrees, with wind blowing at 60 km/h from a bearing of 120 degrees. Two methods were presented: the first involves constructing a vector diagram and applying the cosine and sine laws, yielding a resultant of 505.51 km/h. The second method uses complex numbers to calculate the resultant vector, initially producing an incorrect magnitude of 597.2 km/h due to a misunderstanding of the wind's bearing, which should be adjusted to 300 degrees based on the context of "blowing from." The correct resultant, after applying the back bearing concept, is confirmed to be 505.51 km/h.

PREREQUISITES
  • Understanding of vector addition and resultant vectors
  • Familiarity with trigonometric functions (sine, cosine)
  • Knowledge of complex numbers and their polar representation
  • Concept of true bearing and back bearing in navigation
NEXT STEPS
  • Study vector addition using graphical methods and trigonometry
  • Learn about complex number operations and conversions between rectangular and polar forms
  • Research the concept of bearings in navigation, focusing on true and back bearings
  • Practice solving similar vector problems to reinforce understanding of resultant calculations
USEFUL FOR

Students and professionals in physics, engineering, and aviation who need to understand vector resolution and ground velocity calculations in the context of navigation and aerodynamics.

  • #61
physics4ever25 said:
I'm a bit confused by how you found the hand on the clock. For the previous question you determined that it was around 11 and for this one you determined that it's around 2. However, I don't know how to determine this.
If the resultant vector were one of the hands on a clock, with 12 at North and 6 at South, 3 at East, and 9 at West, at what time would the resultant vector be pointing?
 
Physics news on Phys.org
  • #62
Chestermiller said:
If the resultant vector were one of the hands on a clock, with 12 at North and 6 at South, 3 at East, and 9 at West, at what time would the resultant vector be pointing?
That's what I'm confused about. How do you determine that the resultant vector was pointing at 11 O clock for the previous question and at 2 O clock for this question.
 
  • #63
physics4ever25 said:
I'm a bit confused by how you found the hand on the clock. For the previous question you determined that it was around 11 and for this one you determined that it's around 2. However, I don't know how to determine this.
If the clock analogy doesn't work for you, forget about it. It was just another way that I thought of for looking at the direction of the resultant. It's not worth spending your valuable time trying to figure it out.
 
  • #64
Chestermiller said:
If the clock analogy doesn't work for you, forget about it. It was just another way that I thought of for looking at the direction of the resultant. It's not worth spending your valuable time trying to figure it out.
I mean in general I don't know how to find the direction of the resultant. I know how to find the missing angle in the triangle (using tan theta) but I don't know how to find the actual resultant angle (bearing).
 
  • #65
physics4ever25 said:
I mean in general I don't know how to find the direction of the resultant. I know how to find the missing angle in the triangle (using tan theta) but I don't know how to find the actual resultant angle (bearing).
The bearing is the angle between the resultant vector and a vector pointing due north, with the resultant vector angle measured clockwise from due north. Due north is 0 degrees bearing. Due east is 90 degrees bearing. Due south is 180 degrees bearing. Due west is 270 degrees bearing.
 
  • #66
Chestermiller said:
The bearing is the angle between the resultant vector and a vector pointing due north, with the resultant vector angle measured clockwise from due north.
I know that but I don't know how to figure out the resultant angle. I mean, in order to find the resultant angle you will need to first determine what quadrant the resultant vector is located in. Once you have determined the quadrant it is in, then you can go about figuring out the resultant angle. I don't know how to determine which quadrant it is located in. Like, for the previous question the resultant vector was located in quadrant 1 and for this question the resultant vector is located in quadrant 2. How do I determine this?
 
  • #67
physics4ever25 said:
I know that but I don't know how to figure out the resultant angle. I mean, in order to find the resultant angle you will need to first determine what quadrant the resultant vector is located in. Once you have determined the quadrant it is in, then you can go about figuring out the resultant angle. I don't know how to determine which quadrant it is located in.
In quadrant 1, the x and y components are both positive. The bearing is 0 to 90 degrees.
In quadrant 2, the x component is negative and the y component is positive. The bearing is 270 to 360 degrees.
In quadrant 3, the x component is negative and the y component is negative. The bearing is 180 to 270 degrees.
In quadrant 4, the x component is positive and the y component is negative. The bearing is 90 to 180 degrees.

The quadrants are numbered in counter-clockwise order. The bearings are numbered in clockwise order.
 
  • #68
Chestermiller said:
In quadrant 1, the x and y components are both positive. The bearing is 0 to 90 degrees.
In quadrant 2, the x component is negative and the y component is positive. The bearing is 270 to 360 degrees.
In quadrant 3, the x component is negative and the y component is negative. The bearing is 180 to 270 degrees.
In quadrant 4, the x component is positive and the y component is negative. The bearing is 90 to 180 degrees.

The quadrants are numbered in counter-clockwise order. The bearings are numbered in clockwise order.

Ah, that makes more sense, but just confused about something- wouldn't both the previous question and this question fall in quadrant 1 then? I mean, the total x and total y components for both the previous question and this question were positive.
 
  • #69
physics4ever25 said:
Ah, that makes more sense, but just confused about something- wouldn't both the previous question and this question fall in quadrant 1 then? I mean, the total x and total y components for both the previous question and this question were positive.
In the previous question, the x component was negative and the y component was positive. So that was 2nd quadrant.
 
  • #70
In the previous question the x component was +191.49 so it was a positive x-value?

EDIT: Also I just realized that the correct answer for the previous question in my book is 22.7 degrees for the bearing. We got 337.3 degrees, but the correct answer was actually 360-337.3=22.7
 
  • #71
physics4ever25 said:
In the previous question the x component was +191.49 so it was a positive x-value?

EDIT: Also I just realized that the correct answer for the previous question in my book is 22.7 degrees for the bearing. We got 337.3 degrees, but the correct answer was actually 360-337.3=22.7
You're right. Your figure in post #38 through me off. I thought that the dashed line was the resultant. You're absolutely right. The bearing should have been 22.7 degrees (90 - 67.3).
 
  • #72
Chestermiller said:
You're right. Your figure in post #38 through me off. I thought that the dashed line was the resultant. You're absolutely right. The bearing should have been 22.7 degrees (90 - 67.3).

The dashed line is the resultant vector though, isn't it? I mean, we found the magnitude of that side using the Pythagorean theorem, so that side must be the resultant.
 
  • #73
If it's headwind the answer is 505.51km/h @075.62 deg. If it's tailwind the answer is 597.209km/h @83.70 deg. The question says wind from bearing 120 deg so it's headwind. So answer is the first one.
 

Similar threads

  • · Replies 10 ·
Replies
10
Views
2K
  • · Replies 5 ·
Replies
5
Views
5K
  • · Replies 16 ·
Replies
16
Views
2K
  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 16 ·
Replies
16
Views
2K
Replies
25
Views
2K
  • · Replies 17 ·
Replies
17
Views
4K
  • · Replies 12 ·
Replies
12
Views
3K
Replies
2
Views
2K
  • · Replies 6 ·
Replies
6
Views
2K