Master Compound Angles with Expert Help | Boost Your Trigonometry Skills Today!

  • Thread starter Thread starter justinreeves
  • Start date Start date
  • Tags Tags
    Angles Trig
AI Thread Summary
To master compound angles in trigonometry, especially for 3D animation, understanding the context of their application is crucial. Resources such as "Computer Graphics" by Hearn and Baker and "Computer Graphics: Principles and Practice" by Foley are recommended for foundational knowledge. It's important to grasp concepts like rotation matrices and Euler angles, as they are essential for combining rotations in 3D space. Additionally, learning about quaternions can provide a more effective method for handling rotations in animations. Engaging with these materials will enhance both mathematical skills and practical application in animation.
justinreeves
Messages
64
Reaction score
0
Hey If anyone has time or can point me to a link, I am low in math skills and need to know how to calculate compound angles.
I am a 3D animator also and there is a lot of use where Trig. is helpfull
but I have no Idea how to figure what any of these things mean or the context in which they are used.
I am the type of person who needs to use the equation in a real life situation to get some type of context to base things off of.
 
Mathematics news on Phys.org
Justin,
If you are a 3D animator, then you need to get good books.

Two books i can suggest off-hand are,
1. Computer Graphics by Hearn and Baker
2. Computer Graphics: Principles and Practice by James D. Foley, et. al

You will not come across a lot of compound angles during various transforms, still if you feel you need to brush up through them then,
http://www.projectalevel.co.uk/maths/compound.htm

This link gives most of the commonly used compound angle formulae. Try to prove them, if you wish. The proofs are also available online, in case you are stuck.

-- AI
 
justinreeves said:
Hey If anyone has time or can point me to a link, I am low in math skills and need to know how to calculate compound angles.
I am a 3D animator also and there is a lot of use where Trig. is helpfull
but I have no Idea how to figure what any of these things mean or the context in which they are used.
I am the type of person who needs to use the equation in a real life situation to get some type of context to base things off of.
I have a feeling that what you really mean by compound angles is that some of the tensor equations or rotation matrices used for rotations have cosine or sine of an angle multiplied by the cosine or sine of a different angle. The angles you're probably talking about are the Euler angles. You rotate about one axis by a certain amount, rotate about a second axis by a certain amount, and then rotate about the third axis by a certain amount. In practice, all three rotations can be combined - hence the 'compound' angles.

The trig you need to learn is pretty easy.

You also need to learn some linear algebra - how to construct and multiply your rotation matrices together to rotate the vector in 3 dimensions. You'll soon learn there's some problems with using Euler angles for computer animations. You'll eventually need to move on to using a direction cosine matrix or quaternions. Quaternions are the most popular method.

I'd recommend getting a book. Quaternions and Rotation Sequences : A Primer With Applications to Orbits, Aerospace & Virtual Reality by Jack B. Kuipers is very good, especially if you have a limited math background. It was designed for the reader with a limited math background (keep in mind the term 'limited math background' is a relative term, so it may not be an easy read - but he starts at a pretty basic level).
 
Suppose ,instead of the usual x,y coordinate system with an I basis vector along the x -axis and a corresponding j basis vector along the y-axis we instead have a different pair of basis vectors ,call them e and f along their respective axes. I have seen that this is an important subject in maths My question is what physical applications does such a model apply to? I am asking here because I have devoted quite a lot of time in the past to understanding convectors and the dual...
Insights auto threads is broken atm, so I'm manually creating these for new Insight articles. In Dirac’s Principles of Quantum Mechanics published in 1930 he introduced a “convenient notation” he referred to as a “delta function” which he treated as a continuum analog to the discrete Kronecker delta. The Kronecker delta is simply the indexed components of the identity operator in matrix algebra Source: https://www.physicsforums.com/insights/what-exactly-is-diracs-delta-function/ by...
Back
Top