Vectors and Beyond (two problems)

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In summary: You also know that the spacecraft is moving at a constant speed of 30 m/s and the debris is moving at 10 m/s. Therefore, the spacecraft needs to travel a distance of 100 meters and the debris needs to travel a distance of 100 meters. This means that the spacecraft needs to travel 100 meters in the x-direction and 100 meters in the y-direction. In summary, for the first problem, the three blind mice were approximately two meters away from their original point of departure after running in various directions. For the second problem, in order to intercept the space debris, the spacecraft needs to travel 100 meters in the x-direction and 100 meters in the y-direction, but the exact direction can be determined by
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pippintook
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First Problem- Nursery Rhyme Style:

When the three blind mice were running after the farmer's wife, they first ran two meters east, then three meters north, and then four meters southwest, at which point the farmer's wife lay hold to a carving knife. How far are the mouse-tails from their original point of departure?

After drawing it out and trying various equations, I am pretty sure it's close to two meters. But I don't know how to solve it.Second Problem- Astronaut Style

A spacecraft is maneuvering in Cartesian Space at 30 m/s to fetch some space debris as part of Operation Clean Sweep. The debris is floating along the x-axis at a constant speed of 10 m/s. If the debris when first sighted is at coordinates (100, 0), and if the spacecraft is at coordinates (100, 100), in what direction should the spacecraft proceed in order to intercept the debris?

This one...I drew it out, but again, have no idea what to do.

Help please?
 
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  • #2
The first question is basically vector addition. Have you been taught that?

For the second part you need to set up some equations of motion. You know that the spacecraft and the debris must get to the same point on the x-axis at the same time if they are to intercept.
 
  • #3


I would approach these problems by breaking them down into smaller, more manageable steps. For the first problem, we can use basic vector addition to find the displacement of the mice from their original starting point. We know that they first ran 2 meters east, then 3 meters north, and finally 4 meters southwest. Using a coordinate system, we can see that the mice ended up 1 meter south and 1 meter west from their starting point. Therefore, the total displacement is √(1^2 + 1^2) = √2 meters.

For the second problem, we can use the concept of relative velocity to determine the direction in which the spacecraft should proceed to intercept the debris. We know that the debris is moving at a constant speed of 10 m/s along the x-axis, and the spacecraft is moving at 30 m/s at a 45 degree angle from the x-axis. We can use trigonometry to find the component of the spacecraft's velocity that is parallel to the debris's velocity, which is 30 m/s * cos(45) = 21.2 m/s. This means that the spacecraft needs to decrease its x-component velocity by 21.2 m/s in order to match the debris's velocity and intercept it. Therefore, the spacecraft should proceed in a direction of 45 degrees counterclockwise from the x-axis.

I hope this helps and provides a scientific approach to solving these problems. Remember, breaking down complex problems into smaller steps and utilizing relevant concepts and equations can help make them more manageable!
 

1. What is a vector?

A vector is a mathematical object that has both magnitude and direction. It is often represented by an arrow in a coordinate system, with the length of the arrow representing the magnitude and the direction of the arrow indicating the direction.

2. What is the difference between a vector and a scalar?

A vector has both magnitude and direction, while a scalar only has magnitude. For example, velocity is a vector quantity because it has both speed (magnitude) and direction, while temperature is a scalar quantity because it only has magnitude.

3. How do you add or subtract vectors?

To add or subtract vectors, you must first break them down into their horizontal and vertical components. Then, you can add or subtract the components separately to get the resulting vector. This is also known as the head-to-tail method.

4. Can vectors be multiplied?

Vectors can be multiplied by a scalar, which results in a new vector with the same direction but a different magnitude. However, vectors cannot be multiplied by each other in the traditional sense, as the result would not have the same properties as a vector (direction and magnitude).

5. What are some real-world applications of vectors?

Vectors have many real-world applications, such as in physics (e.g. calculating forces and motion), engineering (e.g. designing structures and machines), and navigation (e.g. determining direction and distance). They are also used in computer graphics to represent objects in 3D space.

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