What are the closest points to the origin on the level surface xy2z4=1?

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Homework Help Overview

The problem involves finding the points on the level surface defined by the equation xy2z4 = 1 that are closest to the origin. The subject area relates to multivariable calculus, specifically the application of Lagrange multipliers to optimize a function under a constraint.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the use of Lagrange multipliers and the relationship between the gradient of the distance function and the constraint. There are attempts to simplify the system of equations derived from the method. Some participants question the correctness of specific equations and suggest alternative approaches to eliminate the multiplier.

Discussion Status

The discussion is ongoing, with various interpretations and methods being explored. Some participants offer insights into the symmetry of the surface and the implications for the number of closest points. There is no explicit consensus on the correctness of the approaches or the derived equations.

Contextual Notes

Participants note that the variables x, y, and z must be non-zero and that x is constrained to be greater than 1 based on the surface equation. There are also discussions regarding potential missing terms in the equations and the arithmetic involved in the calculations.

Jamin2112
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Homework Statement



Find the points on the level surface xy2z4=1 that are closest to the origin.

Homework Equations



Lagrange's method for finding extrema

The Attempt at a Solution



If I have a level surface F(x,y,z)=c, it's points closest to the origin will be the ones in which the gradient vector points to the origin. A generic vector pointing to/from the origin is G=<x,y,z>, so F must be a scalar multiple of G.

I come up with a system of equations

ßx=y2z4
ßy=2xyz4
ßz=4x2z3
xy2z4=1.

I can first simplify a little bit.

ßx=y2z4
ß=2xz4
ß=4x2z2


I can set the 2nd and 3rd equations equal.

2xz4=4x2z2
----> x= z2/2

I can plug that x into the first 2 equations.

(y2z4)/[z2/2]=2[z2/2]z4
----> y = +/- √(z4/2)

Plugging those into the constraint xy2z4=1

----> z=4(1/10).

Am I right? What is the most straight-forward way of solving such a problem?
 
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looking at [itex]xy^2z^4=1[/itex] can make the following observations that may help later
[itex]x =\frac{1}{y^2z^4}[/itex]
so x > 1 and [itex]x,y,z \neq 0[/itex]
 
Last edited:
then i think you're doing the correct thing with the lagrange multipliers

the gradient point to the origin comes from minimising [itex]g(x,y,z) = x^2 + y^2 + z ^2[/itex] subject to the constraint [itex]f(x,y,z) = xy^2z^4 = 1[/itex]

then taking the gradient
[tex]\nabla g(x,y,z) = \nabla(x^2 + y^2 + z ^2) = 2(x,y,z)[/tex]
note is the direction from the origin to the point as you say

[tex]\nablaf(x,y,z) = \nabla(xy^2z^4) = (y^2z^4 ,2xyz^4 ,4xy^2z^3 )[/tex]

so i think your 3rd equation is missing a y^2
 
Since the value of the lagrange multiplier, [itex]\beta[/itex], is not necessary to the solution, I often find it simplest to start by dividing equations to eliminate the multiplier.

Dividing [itex]\beta x= y^2z^4[/itex] by [itex]\beta y= 2xyz^4[/itex] gives
[tex]\frac{x}{y}= \frac{y^2z^4}{2xyz^4}= \frac{y}{2x}[/tex]
so that [itex]2x^2= y^2[/itex] and [itex]y= \sqrt{2}x[/itex].

Dividing [itex]\beta y= 2xyz^4[/itex] by [itex]\beta z= 4x^2z^3[/itex] gives
[tex]\frac{y}{z}= \frac{2xyz^4}{4x^2z^3}= \frac{yz}{2x}[/tex]
so that [itex]2x= z^2[/itex] and [itex]x= z^2/2[/itex] and then [itex]y= \sqrt{2}{x}= z^2/\sqrt{z}[/itex].

Putting those into the equation of the surface, [itex]xy^2z^4= 1[/itex] gives [itex](z^2/2)(z^4/2)(z^4)= z^10/4= 1[/itex] so that [itex]z= (1/4)^{1/10}[/itex].

Check my arithmetic.
 
i don't think equation 3 is correct - shouldn't the equation set be
[tex]\beta x= y^2z^4[/tex]
[tex]\beta y = 2xyz^4[/tex]
[tex]\beta z= 4xy^2z^3[/tex]
[tex]1= xy^2z^4[/tex]
 
also as the surface is symmetric about the xy and xz axes, i'd think there should be at least 2 points... if not 4...
 
Last edited:
1 div 2
[itex]2x^2= y^2[/itex]

1 div 3
[tex]\frac{x}{z}= \frac{y^2z^4}{4xy^2z^3 }= \frac{z}{4x}[/tex]
[tex]4x^2 = z^2[/tex]
 

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