What are the limitations of CRT display technology? resolution, nits, ....

AI Thread Summary
CRT display technology faces significant limitations, particularly in resolution and brightness. Achieving high resolutions like 3840x2160 on a 34-inch screen would require increased beam current, which could lead to issues with electron scattering and mask heating. The inherent inefficiency of CRT phosphors, converting only about 30% of energy into visible light, poses another challenge compared to OLED technology. Additionally, while using thick strontium glass could theoretically allow for higher brightness levels, it raises concerns about x-ray emission and potential image quality degradation due to glass imperfections. Overall, the complexity and engineering demands of building a CRT make it a daunting project for enthusiasts.
  • #51
Okay so modern displays seem to not be able to reach super high refresh rates for the clarity it affords. Do you think this is due to a limitation in how fast the logic can refresh the screen or could it be done if the manufacturers felt so inclined?
I feel like this is probably a dumb question that stems from me not knowing how electrical stuff works, but If it is a logic issue, as absurd as this sounds, would it be possible to use a micro crt that does the logic of painting the pixels sequentially and make some sort of analog system to convert the logic to the oled to light up the screen in the exact same way? So instead of painting a phosphor it is painting up against a grid of sensors that represent a pixel on an oled?

I watched a video on analog computers and how they can be used to do specific calculations at insane speeds for specific tasks. That's kind of what I was thinking with this since I'd want the larger display to mimic the actions of the smaller one.
 
Last edited:
Engineering news on Phys.org
  • #52
jman5000 said:
as absurd as this sounds, would it be possible to use a micro crt that does the logic of painting the pixels sequentially and make some sort of analog system to convert the logic to the oled to light up the screen in the exact same way?
You are right; it does sound absurd and I don't think you will get much further by inventing these things your head. The level of sophistication in tv monitors depends largely on how much money they want to spend on development and how much profit 'they' can make. I advise you to read around a bit more, outside your blur buster site if you want to have a better understanding.
BTW, analogue computers were once the only way to solve certain problems but digital computers have progressed in leaps and bounds. I remember, in the late 60s being shown an analogue computer that was used to investigate under water guided weapons. It was large wardrobe sized and the guy was very proud of what it could do but, at the time, almost no one had a personal electronic calculator even and all computers occupied the best part of a large air conditioned room. Things digital took off very fast after that and I'm not aware of modern analogue techniques for problem solving. (No doubt someone will put me straight about that - such is PF)
 
  • #53
The video I watched about modern analog computing was this:
The guy in the video claims modern digital computing chips were 1-4x faster than the chip they currently had but the chip they had only consumed 3 watts.
That company went bankrupt last I knew.
 
  • #54
Thread is veering off the OP topic, so it may be closed soon...
 
  • #55
berkeman said:
Thread is veering off the OP topic, so it may be closed soon...
That's fair. I don't really have any more questions.
 
  • #56
jman5000 said:
but If it is a logic issue
It is not. The last few generations of (CRT) TVs were already digital, and high performance (CRT) monitors could not be done without fine digital control already. The issue was rather the difficulty of manufacturing and the problems of wide frequency optimization for magnetic parts/drivers.
And, of course the competition they lost.

sophiecentaur said:
I'm not aware of modern analogue techniques for problem solving.
It's a tech good to flirt with but hard to actually do, so it resurfaces for time to time: especially when some new areas requiring new solutions - but then it vanishes just as fast.
This time it was with neural networks, machine learning and AI.
No real success so far.
 
  • #57
Rive said:
especially when some new areas requiring new solutions
Imo, the way forward for that stuff is with specialist 'co-processors' for commonly used functions in regular computers. But, of course, you need an extra bolt-on for every one of those functions.That's the beauty of the General Purpose Digital Computer.
Rive said:
This time it was with neural networks, machine learning and AI.
Both of those terms tend to be used out of true context. Many examples of artificial intelligence are better described as 'sheer grunt' but which term would go best on an advert?
 
  • #58
I actually am wondering, if I want to get more brightness out of x amount of phosphor, is it impossible to get y amount of brightness without z amount of acceleration voltage? Does that mean making any type of crt with higher brightness would be dangerous due to acceleration voltage generating xrays?
 
  • #59
Also, what physically happens that causes crt burn in? Could a phosphor generate x10 the nits but be exposed to the beam for a much shorter time and be just fine in turns of damaging and burning the phosphor?
 
  • #60
jman5000 said:
is it impossible to get y amount of brightness without z amount of acceleration voltage?
The beam current is also relevant (P = VI).
CRT design (particularly with three colour systems) is compromise all the way. You have to get good beam focus and colour convergence over a huge range of angles. There must also be a limit to the power density that the screen mechanism can handle.
 
  • #61
sophiecentaur said:
The beam current is also relevant (P = VI).
CRT design (particularly with three colour systems) is compromise all the way. You have to get good beam focus and colour convergence over a huge range of angles. There must also be a limit to the power density that the screen mechanism can handle.
I ask because I was looking into the fed/ sed display tech that was going to come out in the late 2000's, which had a electron emitter for every single subpixel. There is a 720p prototype you can see on YouTube. Wikipedia states it would allow for increased brightness due to not needing to steer the beam, but It just makes me wonder if that is actually true since I thought increased brightness meant higher acceleration voltage which is bad for xrays. I'm also not sure if these would be impulse displays or not.
 
  • #62
jman5000 said:
I ask because I was looking into the fed/ sed display tech that was going to come out in the late 2000's, which had a electron emitter for every single subpixel. There is a 720p prototype you can see on YouTube. Wikipedia states it would allow for increased brightness due to not needing to steer the beam, but It just makes me wonder if that is actually true since I thought increased brightness meant higher acceleration voltage which is bad for xrays. I'm also not sure if these would be impulse displays or not.
Can you provide a link to this please?

If there is no shadow mask, that eliminates a big e-beam power loss for color CRTs.
 
Last edited:
  • #63
berkeman said:
Can you provide a link to this please?

If there is no shadow mask, that eliminates a big e-beam power loss for color CRTs.
Here is the prototype. It's just a video demo though.

The wiki for sed, which probably has inaccurate info because it's Wikipedia: https://en.wikipedia.org/wiki/Surface-conduction_electron-emitter_display

but that is probably too general for you. I found this more technical explanation as well: https://www.eetimes.com/a-technical-comparison-between-sed-and-fed/

I can't find the info stating they could be run at higher brightness. I might have imagined that. Apparently, this never made it to market due to legal patents. Although I don't know if it would even do anything better than current displays honestly.

I'm kind of curious if these would have issues with longevity as I understand it ion bombardment is a problem with crts that I think would be exacerbated by making the vacuums really small. Actually thinking about it, even if you could create brighter vacuum displays wouldn't that just result in heavier ion bombardment? Seems like a pretty fundamental part of vacuum tubes that limits what you can do.
 
Last edited:
  • #64
I've done a good amount of textbook reading on crt tubes since I last posted and acquired some better tubes. I still have a few questions though that I am not sure about.

First off, how does the color sampling aperture affect the maximum resolvable resolution? I read exceeding pitch is like super sampling which while good, isn't as good as natively showing all the pixels. My thinking is, if the electron gun addresses less phosphor holes at higher resolutions, then at some high enough resolution, it should be possible for two entire pixels to fit through one dotmask/ aperture hole? Is this true? I am curious as I can fit double my pitch into an interlaced signal and still be in spec. I'm wondering if I will get a dramatically sharper image if it can be done, meaning the higher the resolution sent to tube once over the aperture grille pitch, the closer it gets to a native rendering of that resolution? I'm guessing not since it would have been done already if possible?

Also, in regard to analog signal degradation, I think there are two points in which it happens in a tube? The first is according to this: https://people.csail.mit.edu/jaffer/Gamma/video-bw.html
I also found across multiple tubes that being above 70% bandwidth of the horizontal frequency will distort the signal, and I think I read this is due to saturating the transformer in the tube? Does that sound right and is that distinct from the degradation in the analog cord or are they the same chain of degradation? Why does 70% seem to be consistent across my tubes?

I'm trying to figure out why crts have poor sequential contrast, ie elevated black levels when lots of light is emitted from the screen. I read that when photons are emitted, they conserve momentum from what causes the emission. Does this mean the photon only travels in a straight line since the electron beam is traveling in a straight line? That can't be true, can it? I can see light of the same color at any angle from my tube. That would also mean there is actually a second image inside of the tube being reflected into the small area the electron beam traveled. Otherwise, I guess the image from the screen is just reflected into the tube regardless and thus raises black levels when more light is emitted? In any case, I think any display where pixels have a line of sight with other pixels means it would suffer poor ansi contrast, which must mean that modern pixels have walls around them preventing them from contaminating neighboring pixels?
 
Last edited:
  • #65
jman5000 said:
Does this mean the photon only travels in a straight line
How could a photon do otherwise?
When an electron hits a phosphor dot is there any mechanism that could restrict the angular range of the light produced? Once an electron has landed, the photon it produces can go in any direction.
jman5000 said:
which must mean that modern pixels have walls around them
I think the phosphor dots are smaller than the electron beam width (which governs the pixel size). Where would a 'wall' be placed? If you look on a shadow mask tube face, the phosphor dots are tiny flat patches (underneath the glass front).

You obviouslu find this stuff interesting - which is good. But don't assume you could do experiments without the equipment that the tube manufacturers use. I remember having the production sequence for a shadow mask tube described to me. Each set of dots is produced in a separate operation, with the mask being removed and replaced in perfect registration and a new photo-resist coat is put on the tube face. Each time, a light is shone from where the relevant 'electron gun' will be. When the tube face is finally assembled, the electron paths are 'just right' for colour purity.

If you were particularly keen, you could do a scale model (optically) with three sources passing through a selective mask. There are much easier systems than shadow mask which are more efficient - but you will have come across them in your readings.
 
  • #66
sophiecentaur said:
Where would a 'wall' be placed?
Are there materials or mechanisms that allow electrons to pass through a gate unimpeded but block photons? That would make a solution really easy. I don't know much about photons and electrons, but I know they have different wavelengths. Can that fact be used to filter one but not the other even if they travel along the same path?

I've thought of some things, but it all depends on where the poor ansi contrast comes from. Does it come from light bleeding from behind the pixel and bouncing off the mask onto other pixels, or going through the slot the electron passed through and bouncing around in the rear of the tube, or from the sides of neighboring pixels?
 
Last edited:
  • #67
jman5000 said:
Are there materials or mechanisms
That would be a good searching exercise for you. I have no idea what would do the job.
jman5000 said:
light bleeding from behind the pixel and bouncing off the mask onto other pixels,
I think you mean phosphor dots and not "pixels"
I would expect the first evidence for that problem would be colour purity.
 
Last edited:
Back
Top