PeterDonis
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Yes, but as I noted, this turns out not to work as you state it. The problem is that, as I said in a previous post, "parallel" turns out to mean "zero vorticity" when you make it precise, "rotation" turns out to mean "nonzero vorticity" when you make it precise, and nonzero vorticity turns out to be incompatible with "perpendicular". In more technical language, nonzero vorticity means the congruence of worldlines that describes the object is not hypersurface orthogonal; that means it is impossible to define a family of spacelike "slices" of the object (each representing the object "at an instant of its time") that are perpendicular to the worldlines. (This observation has led, in the past, to such apparent "paradoxes" as the Ehrenfest paradox; I believe we have had some good past PF threads on that topic.)valenumr said:I meant parallel WRT forward motion, and perpendicular "rotation" to that axis.
This Wikipedia article at least gives a start (note that it talks about all of the components of the kinematic decomposition, not just vorticity):valenumr said:I would be happy to have some pointers on the topic.
https://en.wikipedia.org/wiki/Congr...atical_decomposition_of_a_timelike_congruence
Also the references given at the end of that article are good sources.
