What Speed Range Keeps a Car Safe on a 65m Banked Curve?

AI Thread Summary
A banked curve with a radius of 65 meters is designed for a speed of 105 km/h, with a static friction coefficient of 0.34 on wet pavement. To determine the safe speed range for a car on this curve, calculations involve the forces acting on the car, including gravitational force and friction. The angle of the banked curve is approximately 29.76 degrees, allowing for a speed of 29.17 m/s without relying on friction. If the car travels too slowly, friction is needed to prevent sliding down, while excessive speed could lead to skidding. Understanding these dynamics is crucial for safely navigating the curve.
demente182
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Homework Statement



A curve of radius 65m is banked for a design speed of 105 km/h. If the coefficient of static friction is 0.34 (wet pavement), at what range of speeds can a car safely make the curve?

I am not sure how can I get range of velocities at which the car can travel without skidding

Homework Equations



F = mA
F = ukFN
A = (v^2) / R

The Attempt at a Solution



uk x FN = mA
uk x mg =m(v^2)/r
v = sqrt [uk x r x g]
v = sqrt[ 0.34 x 65 x 9.8] = 14.72 m/s -> 53 km/hr
 
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the curve is "banked" at some angle above the horizontal;
draw your car with velocity INTO the page, so all the Force vectors ,
and the acceleration vector, are diplayed ON the paper with angles showing.
at the "design speed", mg + F_N = ma_c , even with no friction.

if a car goes too slow, friction is needed ... also if a car goes too fast.
 
This is what I found out after doing the diagram:
*theta = angle at which the curve is banked.

F_N = -ma_c / cos ("theta" +90)
so I replaced into:

mg + sin ("theta" +90) x F_N = ma_c

mg + sin ("theta" +90) x ( (-ma_c) / (cos("theta" +90) ) = ma_c

(-9.8) + tan ("theta"+90) x ( v^2 / r ) = v^2 / r

Theta = 29.76181434

Is this correct? if so, I understand this is the angle at which the car can travel at v = 29.166 m/s without friction needed, but I still don't know how to find the range of speeds.
 
mg (down) + F_N(diagonal) = ma_c (horizontal) ... right triangle .
F_N is the same angle from vertical , that the road is from horizontal .
(your v^2/r is 13m/s^2 , right? ma_c this is bigger than gravity!)

If a car is trying to creep around this curve, it will slide down the steep slope.
what direction does friction push this car? ... how hard?
 
lightgrav said:
mg (down) + F_N(diagonal) = ma_c (horizontal) ... right triangle .
F_N is the same angle from vertical , that the road is from horizontal .
(your v^2/r is 13m/s^2 , right? ma_c this is bigger than gravity!)

If a car is trying to creep around this curve, it will slide down the steep slope.
what direction does friction push this car? ... how hard?

Yes, my v^2/r is 13.08 m/s^2.
If the car slides down the slope friction will act in the opposite direction the car is sliding, so friction acts up the slope.
Force of friction = F_N x uk.
Am I right?
 
Last edited:
I tried again starting from zero, and this time I set the sum of the forces in the Y direction to zero, but now I get a negative angle.
So:
F_N = -ma_c / cos (90 + "theta")
Replaced into :
sin (90 + "theta") * F_N = mg
and I got
"theta" = -126.825869
 
Hello demente182!

I watch these forums to discourage students from cheating. Please solve the problem on your own.

Ms. Marsh
 
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