Why doesn't this solution work?

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Homework Help Overview

The discussion revolves around a projectile motion problem where a ball is shot from level ground towards a wall at a distance x, with the y-component of velocity expressed as a function of x. Participants are tasked with finding the launch angle theta based on the given velocity equation.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants explore various methods to relate the velocity components to the launch angle, including the application of calculus and the chain rule. Some express confusion about the validity of their approaches and question the assumptions made in their calculations.

Discussion Status

Several participants have provided insights and alternative methods for approaching the problem. There is an ongoing exploration of the chain rule's application and its implications on the velocity components. Some participants have indicated progress towards determining the launch angle, but no consensus has been reached.

Contextual Notes

Participants are navigating the complexities of projectile motion, including the effects of gravity and the relationships between velocity components. There is acknowledgment of potential errors in reasoning and the need for careful tracking of vector components.

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Why doesn't this "solution" work?

Homework Statement


A ball is to be shot from level ground toward a wall at distance x with launch angle theta. The y-component of the velocity just as it would reach the wall, as a function of that distance x is given by the equation v_y(x) = -0.5 x + 5. Find the launch angle theta.


Homework Equations


projectile motion


The Attempt at a Solution


This problem was originally shown with some graphs, but I rewrote it with an exact equation for v_y(x) instead of the graph. Hopefully it's equally clear. Henceforth I'll use v to mean v_y and a to mean a_y since I'm not interested in the x-direction for this problem.

I should say up front that I've already solved this problem "the hard way" (which was actually much harder than it appears at first glance). I had what I thought was a clever idea though and tried to apply some calculus to this problem but I seem to be doing something wrong. Essentially I said that if v = -0.5x + 5, then -0.5 = dv/dx = dv/dt * dt/dx = a(t) / v(t)

-0.5 = a(t) / v(t)

The second step comes from the definition of the chain rule, and the third from the fact that dv/dt = a(t) and dt/dx = 1/(dx/dt) = 1 / v(t). Since we know a(t) is equal to -9.8 m/s^2, and that dv/dx is -0.5 since it's a straight line, we have

-0.5 = -9.8 / v(t)
v(t) = 19.6 m/s

Obviously this is wrong since velocity in the y direction isn't going to be constant. I don't see any obvious reason why the chain rule doesn't apply here although that's the most obvious place for there to have been an error. Since I know velocity isn't constant, and that a = v', I could also have re-written the equation as:

-0.5 v = v'

This would be a differential equation with solution v(t) = Ke^(-0.5 t) + C

This doesn't seem right either though, because that means acceleration is non-constant, and this is just a simple particle in free-fall (again ignoring the x-component of motion).


So I guess I'm making a fundamental error, can anyone point it out? Thanks.
 
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vy = -0.5*x + 5.
When x = 0 Vy = 5 = Vo*sinθ...(1)
When Vy = 0, x = 10 m. = Vo*cos*θ*t = Vo*cos*θ*Vosinθ/g...(2)
From these two equations find θ.
 


rl.bhat said:
vy = -0.5*x + 5.
When x = 0 Vy = 5 = Vo*sinθ...(1)
When Vy = 0, x = 10 m. = Vo*cos*θ*t = Vo*cos*θ*Vosinθ/g...(2)
From these two equations find θ.

Where are you getting t = v_0 sin(θ) / g?

Also I'm still curious why there's an error in the chain rule method above, even though this method also appears easier than the way I used to solve it.
 


Your "clever" way to approach the problem is indeed a step-saver. The problem is that you did not keep track of your vector components properly when you applied the chain rule. Check this out

[tex]a_{y}=\frac{dv_{y}}{dt}=\frac{dv_{y}}{dx}\frac{dx}{dt}=v_{x}\frac{dv_{y}}{dx}=(-0.5 \;s^{-1})v_{x}[/tex]

As you see, the horizontal component of the velocity is constant because the acceleration of gravity is constant. I am sure you can wrap it up from this point.
 


dvs0826 said:
Where are you getting t = v_0 sin(θ) / g?

Also I'm still curious why there's an error in the chain rule method above, even though this method also appears easier than the way I used to solve it.

When the ball reaches the highest point Vy = 0. = V0*sinθ - g*t
 


kuruman said:
Your "clever" way to approach the problem is indeed a step-saver. The problem is that you did not keep track of your vector components properly when you applied the chain rule. Check this out

[tex]a_{y}=\frac{dv_{y}}{dt}=\frac{dv_{y}}{dx}\frac{dx}{dt}=v_{x}\frac{dv_{y}}{dx}=(-0.5 \;s^{-1})v_{x}[/tex]

As you see, the horizontal component of the velocity is constant because the acceleration of gravity is constant. I am sure you can wrap it up from this point.

Doh. It always feels like such an epic fail coming up with a really cool idea and then messing up because of something simple. Based on your suggestion I get approximately 14 degrees launch angle.
 


That's about what I get for the angle.
 


Edit: Nvm, thought I had a different method that wasn't working but turns out it does work, made another careless mistake.
 
Last edited:


dy/dx = dy/dt*dt/dx = v_y*1/v_x = tanθ - gx/(v_o*cosθ)

so v_y = v_x*tanθ - gx/v_x
Compare it with the given equation.
You get tanθ = 5/v_x and v_x = g/0.5.
 
  • #10


Yea, for some reason I forgot the chain rule needed to be applied this time. Duh :) Thanks!
 

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