Maxo said:
Could someone explain how angular velocity points perpendicular to the plane of rotation? I mean what is a physical explanation of this? (not mathematical)
Mathematically, it's easy: We live in three dimensional space. I'll have more to say on the importance of three dimensional space later.
Physically, the velocity due to rotation is proportional to the distance to the axis of rotation. The axis of rotation is the set of points that aren't affected by the rotation. There's a deep mathematical reason why this works: It's because we live in three dimensional space.
Maxo said:
Could someone please also explain why angular velocity is a "pseudovector"? As I understood pseudovectors, it means that if you "mirror" a system, the pseudo vector switches sign compared to how a normal vector would be mirrored.
A much better explanation comes from looking at rotation in something other than three dimensional space. How many degrees of freedom are there to a rotation in some N-dimensional space?
If N=2, there's only one degree of freedom. Rotation can be treated as a scalar (better: a pseudoscalar) in two dimensional space. If N=3, there are three degrees of freedom. What about higher dimensions? The answer is six for four dimensional space, ten for five dimensional space, and in general, it's ##\frac {N(N-1)} 2##. Three dimensional space is the only one for which the number of rotational degrees of freedom is the same as the dimensionality of the space.
There is a way to represent rotation generically, and that is with a 2-form. One way to represent a 2-form is via a skew symmetric NxN matrix. The number of independent parameters in a skew symmetric NxN matrix is exactly that quantity specified above, ##\frac {N(N-1)} 2##. 2-forms transform a bit differently than do vectors. It turns out that in three dimensions, they transform just like vectors for proper rotations but differently for improper rotations (i.e., transformations involving reflections).
Note that as far as the rules of what makes a thing qualify as a vector, angular velocity is a vector. They can be scaled by a scalar, and they can be summed to form a new angular velocity vector. It's the addition of the concept of how they transform that makes some call them pseudovectors. How things transform is however a concept from tensor algebra, not vector algebra.
It's only three dimensional space where the normal to a plane is a line. In four dimensional space, the normal to a plane is another plane. That one can always describe a rotation as having an axis unperturbed by the rotation is something else that's unique to three dimensional space. The only thing that's unperturbed by the rotation in two dimensional space is the center of rotation, a point. In four dimensions, the unperturbed space due to a primitive rotations is a plane. There's a weird twist to four dimensional rotations: A combination of two simultaneous primitive rotations can result in a non-primitive rotation. The only thing that remains unperturbed is the center. Clifford rotations are truly bizarre.
We don't get the utter bizarreness of rotations in higher dimensional spaces in three dimensional space. Rotation in three dimensional space does have one weird aspect to it: It is not commutative. Rotate a book about axis A, then about axis B. You'll get a different orientation if you reverse the order, rotating about axis B first and then about axis A.