Why is the rail gun an interesting weapon?

AI Thread Summary
The railgun is considered an interesting weapon due to its ability to deliver high kinetic energy projectiles at extremely high speeds, potentially exceeding Mach 8, which could penetrate hardened targets more effectively than traditional explosives. While it offers advantages like non-hazardous ammunition and rapid reload capabilities, its practicality for missile defense is debated, especially compared to existing systems like RAM. Critics highlight that the energy delivered by a railgun, equivalent to 64 mega-joules, is not significantly greater than that of conventional explosives, raising questions about its efficiency and cost-effectiveness. The discussion also emphasizes the challenges of accurately targeting fast-moving objects, such as ICBMs, with railgun projectiles. Overall, while the railgun presents unique capabilities, its future utility remains uncertain amidst advancements in other weapon technologies.
  • #51
They don't need to be fast compared to the missile - they just need to be able to predict its flight path well enough to hit it. Given the (lack of) maneuverability of most anti ship missiles, that's not actually as hard of a problem as it may initially seem. In fact, most anti-missile systems (especially anti-ballistic missile systems) are traveling slower than the missile they intercept at the time of interception - it's almost more of a case of them getting in the way and letting the missile fly into them than anything else.
 
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  • #52
cjl said:
They don't need to be fast compared to the missile - they just need to be able to predict its flight path well enough to hit it. Given the (lack of) maneuverability of most anti ship missiles, that's not actually as hard of a problem as it may initially seem.

For a one on one engagement this is true but it's been standard doctrine by the FUSSR and other Navies to defeat systems with several cheap missiles near points of single gun coverage. So we could increase the number of CIWS systems or make each system faster and increase the lethality of a single hit. Pushing out the engagement range makes this 'easier' as a counter countermeasure.

The Soviet saturation strategy was one of the reasons for bringing back the old battleships during the 1980s. They were designed to take hits from other 16" inch guns so the protection from the armour belts made them almost bullet proof to the current day Soviet anti-ship missiles.

http://en.wikipedia.org/wiki/Saturation_attack

I installed and certified some of the data processing systems on several of the battleships being upgraded back then. There is no modern (non-nuke) missile counter for 2 foot thick steel.

The most notable difference between modern warships and the Iowa Class battleships is the huge amount of armor protection the Iowas employ. Modern warships are hardly armored at all, instead relying on their ability to stop incoming threats before they can hit the ship. Newer warships have only a few inches of armor plating and in an effort to save weight, have even used aluminum in their superstructures. In contrast, the Iowas were built at a time before missiles and since you could not shoot down or destroy an incoming projectile, the ships were built to withstand the tremendous force of impact produced by naval gunfire.
http://www.kbismarck.org/forum/viewtopic.php?t=2925
 
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  • #53
olivermsun said:
Just to nitpick a little, the "sabot" is actually the part of the round that doesn't fly toward the target. ;)

You're right - that part is called the penetrator or "long rod". However a US crew calls it "sabot" when loading as in "target (whatever) - load sabot - fire". Not being a tanker I don't know the exact commands but that word is used for sure.

Drakkith said:
You mean shoot a railgun at a missile? Missiles aren't like artillery. Hit it with a round and it will most likely explode, disintegrate, stop working and fall out of the sky, etc. Even if you're talking about the reentry vehicle from an ICBM you'd still do catastrophic damage to it.

Counter-missiles often require two hits to disable something like a Scud ballistic missile. Read your Gulf War(s) history. The second shot was often needed because the missile's warhead was a solid, heavy object that often survived a single hit.

MikeyW said:
No, I mean shoot a missile at a railgun (the projectile). Some others in the thread were talking about the railgun as an anti-missile weapon but that makes no sense to me. What does make sense is using it as an anti-ship gun, because the ship's defences against missiles will not have much effect on a lump of metal traveling at Mach 8, and it won't even have an exhaust plume to lock on to. That was my original point: I don't see any countermeasures. If it's mounted on a ship, it's mobile, if it's mounted on a coastal battery then it controls a huge area of sea. If it can fire that weight at that speed, you'd be mad to move an aircraft carrier within 200 miles of it.

The problem with a direct fire gun is that you need to first find the target, and secondly close into range. You might think you know where a carrier is, but let's say it shoots down anything approaching within the 200 miles given (those F-18s are onboard for a reason). How then do you know where to shoot the gun? So you send a self-guiding railgun slug to a map co-ordinate and hope it can find the carrier by itself. In effect your railgun is now a ballistic missile. As the guidance system is electronic there are several electronic means to counter it, such as jamming.

Crazymechanic said:
Confused or not confused one thing's for sure a unguided projectile no matter how fast isn't capable of destroying a ICBM. now forgive me if this sounds rude but this whole situation reminds me of the classical "fart in the classroom" When someone makes one there is pretty much nothing you can do about it than open a window close your nose and hope that it will be over faster. :D Now in the case of an ICBM there is no "open the window" option so...

The missile has to come at you. Its speed lowers your warning and reaction time but doesn't stop you intercepting it: missiles cannot dodge at ballistic speeds. You know its flight path.

nsaspook said:
My positive viewpoint on the utility of rail-guns is mainly about close-in protection where the highest possible speed to the target allows you to fire at the target several times in case of a miss and to engage multiple close targets with one gun.

I kind of agree, but if you have 4 guys with an RPG and bomb in a speed boat, a machinegun works just as well. If they shoot a mortar or an older missile like Exocet, existing CIWS guns can deal with that. If they shoot something heavy, agile and supersonic, RAM can deal with that. This obviously applies to current technology, of course. I fully understand the need to plan for future threats.

nsaspook said:
For a one on one engagement this is true but it's been standard doctrine by the FUSSR and other Navies to defeat systems with several cheap missiles near points of single gun coverage.
The Soviet saturation strategy was one of the reasons for bringing back the old battleships during the 1980s.

I don't see saturation attack working against a US carrier. No-one has that kind of firepower anymore. If a carrier goes down it, it will be sabotage, a submarine, a ballistic missile, a mine or a surprise attack from suicide speedboats, or perhaps someone hacks and takes over a drone.

I installed and certified some of the data processing systems on several of the battleships being upgraded back then. There is no modern (non-nuke) missile counter for 2 foot thick steel.

Even if you believe it unsinkable, the sensors and missile launchers wouldn't survive, then what use is it outside of 20 miles? I agree that conventional SSMs wouldn't penetrate a 16" armor belt (I cannot remember the thickness of it, but 2 feet sounds too much - the belt does not run full lenght, is probably about 8" near the bow and stern and 14-18" midships) by explosive force alone but it's not exactly hard to build a missile warhead that would: A shoulder-carried RPG can penetrate that.

If you count up the tonnage of iron bombs (regular dumb bombs) that was needed in world war 2 to sink or disable a battleship you find it's less than what an F-18 can carry. The reason battleships were so "hard" to sink in WW2 was the fact that the planes and submarines of the era were terrible.
 
  • #54
nsaspook said:
"do not get hit" is a very effective counter for a water balloon and a laser. :wink:

There are also 'cloaking' based counters using meta-materials that can shield objects from EM energy.

http://en.wikipedia.org/wiki/Metamaterial_cloaking
http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA535595

So, railgun vs laser! :-)

Why would a water balloon would stop a high power laser? What equations do we use to determine this? A laser can penetrate many meters into water. Just how big is this balloon?

If you can deploy a balloon rapidly enough to intercept a laser (which means you pre-empted firing) you can also deploy a object to intercept the path of a projectile and you do not need to absorb the kinetic energy of the projectile. You only need to knock it off course or cause it to break up.

Metamaterials indeed show promise for invisbility but that's going to work against both systems.

I can't really see any advantage of a railgun if you have visual range. It's possible you can fire the railgun indirectly from several hundred miles but then you basically have a ballistic missile and the flight time and targeting requirement allows for additional defenses.
 
  • #55
d3mm said:
Counter-missiles often require two hits to disable something like a Scud ballistic missile. Read your Gulf War(s) history. The second shot was often needed because the missile's warhead was a solid, heavy object that often survived a single hit.

A. That's not part of "history". That's part of weapons knowledge.
B. I wasn't talking specifically about ballistic missiles, but about missiles in general.
C. That's interesting.
The missile has to come at you. Its speed lowers your warning and reaction time but doesn't stop you intercepting it: missiles cannot dodge at ballistic speeds. You know its flight path.

He's talking about ICBM's. The missile itself never gets near its target, only the small reentry vehicle that holds the warhead. And it is small, just a bit larger than a person. Currently there is only two anti-ICBM system in the world. The Russian A35 ABM, which uses another nuke to destroy the target nukes, and the U.S. Ground-Based Midcourse Defense (GMD), which uses a kinetic projectile (a high speed missile) to hit an ICBM. (I assume before it launches its warheads)

Neither of these target the individual warheads after separation. Once that happens you're pretty much toast. Your only chance is to be within range of the missile soon after launch.

I don't see saturation attack working against a US carrier. No-one has that kind of firepower anymore. If a carrier goes down it, it will be sabotage, a submarine, a ballistic missile, a mine or a surprise attack from suicide speedboats, or perhaps someone hacks and takes over a drone.

China? Korea? Russia? Missiles aren't that expensive for a modern military.
 
  • #56
d3mm said:
Even if you believe it unsinkable, the sensors and missile launchers wouldn't survive, then what use is it outside of 20 miles? I agree that conventional SSMs wouldn't penetrate a 16" armour belt (I cannot remember the thickness of it, but 2 feet sounds too much - the belt does not run full lenght, is probably about 8" near the bow and stern and 14-18" midships) by explosive force alone but it's not exactly hard to build a missile warhead that would: A shoulder-carried RPG can penetrate that.

Because we don't protect the ships with steel anymore protecting them with advanced technology like DEW or rail-guns is necessary to keep up.The BB-62 class ships main use during it's last war was for big gun shore bombardment and cruise missile attacks. You can data link to a UAV or another ship with working sensors for the guns and any (vertical launching system) VLS missiles would still be able to be used.

Keeping the engineering spaces intact is the top priority. The USS Stark topside sensors/missiles survived but suffered massive engineering casualties because the warhead is designed to direct the blast after penetration.
Stark missile damage: http://www.navsource.org/archives/07/images/31/073128.jpg
CIWS nor SuperRBOC was used in defence of the missile attack because of the "cold war' era ROE.

There is no way a RPG class weapon can 'defeat' battleship armor if defeat means more than a pin-prick. We could 'penetrate' the thick walls with a special drill when installing wiring during the recommissioning.
They have a bomb deck to initiate the bomb, and armor deck to contain and reflect the blast, and a splinter deck to trap and collect any spalling or penetrating shrapnel. The BB-62 class could take an aerial hit from a 2000lb bomb and keep firing it's main weapon.
About the only period anti-modern missile that could stop one cold was the nuke option on this. (It was designed to take out our carriers, very nasty saturation attack mode)
http://en.wikipedia.org/wiki/P-700_Granit
 
  • #57
It is the method of delivery. The energy per unit volume of a rail gun projectile can be much higher than an explosion (in the later phases).
 
  • #58
d3mm said:
Why would a water balloon would stop a high power laser? What equations do we use to determine this? A laser can penetrate many meters into water. Just how big is this balloon?
What about rain, fog, smoke etc. Doesn't that significantly reduce the effective range of laser weapons?
 
  • #59
Recoil or not to recoil

I'm not up to date, but...
One advantage might be recoil. So called recoiless guns aren't, the bigger the charge, the bigger the kick; a rail gun is much closer, higher projectile velocities, negligible recoil.
No storage of solid propellant, just draw power from your reactor.
Containing explosions requires big heavy guns, a rail gun should be much lighter.
How stealth can you be with explosions going off on your deck?
 
  • #60
d3mm said:
So, railgun vs laser! :-)

Why would a water balloon would stop a high power laser? What equations do we use to determine this? A laser can penetrate many meters into water. Just how big is this balloon?

If you can deploy a balloon rapidly enough to intercept a laser (which means you pre-empted firing) you can also deploy a object to intercept the path of a projectile and you do not need to absorb the kinetic energy of the projectile. You only need to knock it off course or cause it to break up.

Metamaterials indeed show promise for invisbility but that's going to work against both systems.

I didn't mean using the balloon as a defence weapon, I meant dodging one :smile: but barge balloons were used during WW2 as an aerial defence.
http://upload.wikimedia.org/wikiped..._balloons_over_London_during_World_War_II.jpg

Water vapor effects on FEL weapons. Maybe a dense fog could be used as a counter.
In this article we discussed and analyzed the key physical processes that affect the propagation of high-energy lasers in a maritime environment. These processes include thermal blooming, turbulence, and molecular/aerosol absorption and scattering. Aerosol scattering and absorption as well as water vapor absorption can be a major limitation for HEL propagation in a maritime environment.
http://www.nrl.navy.mil/research/nrl-review/2004/featured-research/sprangle/

The possibility of Meta-materials on a missile is for shielding from a HEL by bending the energy around the warhead without reflection or dissipation. Wide spectrum "invisibility" is unnecessary.
 
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  • #61
d3mm said:
The problem with a direct fire gun is that you need to first find the target, and secondly close into range. You might think you know where a carrier is, but let's say it shoots down anything approaching within the 200 miles given (those F-18s are onboard for a reason). How then do you know where to shoot the gun?

Range should be easy to calibrate, then use live satellite images + computer algorithm to calculate the direction, with curvature and Coriolis effects. Fire a test and then make corrections like you would with a mortar. One ship + a UAV all that's needed? Or even a submarine (firing from the surface)?If the ammo is literally just a block of metal, it would seem to be relatively cheap to fire multiple rounds, and, imagine if you're on the ship. You see a block of metal whizz past you. What can you do? You have no countermeasure and you have no way of knowing where the firing position even is.
 
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  • #62
MikeyW said:
Range should be easy to calibrate, then use live satellite images + computer algorithm to calculate the direction, with curvature and Coriolis effects. Fire a test and then make corrections like you would with a mortar. One ship + a UAV all that's needed? Or even a submarine (firing from the surface)?

That's not quite how it works. Satellite images require that a satellite be overhead. Given the very limited number of satellites thanks to their cost, and the fact that their orbits quickly move them out of view of the battlefield, it is extremely unlikely that any country could use them to actively track fleet movements in real time with enough accuracy to bombard them from hundreds of miles out.

Also, your rounds takes entire minutes to arrive, and as soon as the fleet knows they are under attack, if they didn't already, they've started course corrections.
 
  • #63
Point 1 I realized, that's why I added a UAV in there.

If "course corrections" is the only countermeasure then I wouldn't want to be on board one of those ships. Cost v cost, the weapon is significantly cheaper than the target, and if striking a ship is a game of chance, the odds can be significantly reduced by firing multiple shots or having multiple weapons.
 
  • #64
MikeyW said:
Point 1 I realized, that's why I added a UAV in there.

You want to get a UAV near enough to track a carrier group without it being destroyed? Good luck. You're going to need it.

If "course corrections" is the only countermeasure then I wouldn't want to be on board one of those ships. Cost v cost, the weapon is significantly cheaper than the target, and if striking a ship is a game of chance, the odds can be significantly reduced by firing multiple shots or having multiple weapons.

It's not the only one. A flight of F-18's and cruise missiles taking out your Railguns is one hell of a countermeasure in itself. Plus your argument assumes you can even track the fleet well enough to target them effectively. That's going to be a little difficult to do when the carrier group is hell bent on making sure that never happens.

Perhaps people don't understand, but there's a very good reason we went away from direct fire, unguided weapons like cannon fire. Railguns may be more powerful, but they still have severe limitations that must be worked around.
 
  • #65
Drakkith said:
That's not quite how it works. Satellite images require that a satellite be overhead. Given the very limited number of satellites thanks to their cost, and the fact that their orbits quickly move them out of view of the battlefield, it is extremely unlikely that any country could use them to actively track fleet movements in real time with enough accuracy to bombard them from hundreds of miles out.

So true, It's not like the movies where you can get a Hi-DEF real-time video over a wide area. The oceans are almost impossible to cover with the detail needed to quickly locate a random ship or even a fleet let along provide visual targeting for a gun. RF emissions can be detected with ELINT systems on the surface and/or in space and can triangulate a close position target lock using sophisticated DTOA (Time Difference Of Arrival) techniques (reverse GPS). We would normally go into strict EMCON to evade detection (cold war games with the USSR) and use signalmen or 'other' methods to send messages between ships.http://en.wikipedia.org/wiki/Multilateration
http://www.globalsecurity.org/military/library/policy/navy/nrtc/14226_ch3.pdf
 
  • #66
I've seen a couple post about the idea of guided rail-gun projectiles. A quick back-of-the-envelope calculation shows that the acceleration required to go from 0 to Mach 8 in any reasonable distance is quite large. For a 30 meter long gun I got over 12000 G. Is it actually feasible to build a guidance system that can withstand that amount of acceleration. Besides the mechanical acceleration there is the intense magnetic pulse that does the accelerating. Can the necessary electronics be shielded from such a pulse?
 
  • #67
Drakkith said:
He's talking about ICBM's. The missile itself never gets near its target, only the small reentry vehicle that holds the warhead. And it is small, just a bit larger than a person. Currently there is only two anti-ICBM system in the world. The Russian A35 ABM, which uses another nuke to destroy the target nukes, and the U.S. Ground-Based Midcourse Defense (GMD), which uses a kinetic projectile (a high speed missile) to hit an ICBM. (I assume before it launches its warheads)

More than two.

http://en.wikipedia.org/wiki/Aegis_Ballistic_Missile_Defense_System

"Aegis BMD (also known as Sea-Based Midcourse) is designed to intercept ballistic missiles post-boost phase and prior to reentry."

At least one of those ships is parked somewhere off the Korean peninsular right now.

Drakkith said:
China? Korea? Russia? Missiles aren't that expensive for a modern military.

Assuming you do not mean ballistic missiles, US carrier defence doctrine was developed during the height of the cold war when the Russians had many squadrons of Backfire bombers. They don't have so many now and the carriers have even more missiles. It's not impossible to saturate a carrier group's air defence but you're going need a lot of stuff. That means a major shooting war between superpowers and that means you're not talking about a single carrier.

MikeyW said:
If the ammo is literally just a block of metal, it would seem to be relatively cheap to fire multiple rounds, and, imagine if you're on the ship. You see a block of metal whizz past you. What can you do? You have no countermeasure and you have no way of knowing where the firing position even is.

Sure, but you'd need to to know where the target was and get a launch platform into range. It'll probably work if you can do that. Your main problem is getting the shot, not what weapon you use. BTW you can actually track a purely ballistic projectile back to its source with radar. They have a man-portable gadgets that can do it now. "shoot and scoot" time is pretty important for artillery.
 
  • #68
nsaspook said:
Because we don't protect the ships with steel anymore protecting them with advanced technology like DEW or rail-guns is necessary to keep up. The BB-62 class ships main use during it's last war was for big gun shore bombardment and cruise missile attacks. You can data link to a UAV or another ship with working sensors for the guns and any (vertical launching system) VLS missiles would still be able to be used.

About the only period anti-modern missile that could stop one cold was the nuke option on this. (It was designed to take out our carriers, very nasty saturation attack mode)

I agree that today there probably isn't an ASM that will penetrate the belt or the deck.

I think you don't realize how electronic a modern conflict is, that a missile may airburst over the top of the ship rather than strike the deck, and that without sensors you've essentially got an armored ammo carrier. How to justify the expense of the ship where a missile cruiser would be more useful in such a situation as it means fewer ships get hit.

Modern ships do have armor, but not steel belt. It's true that a battleship has steel as that's what it was built with, but you appeared to be asking for more steel today. Why you would want steel?. The infantry are wearing ceramic and no-one knows what Secret Sauce is in the frontal armor of a tank. If it worked, you know they would put it on.

If I was sitting 20 miles off-shore, I might want a battleship but I'd be worried about submarines, mines and stupid numbers of shore-based weapons. I'd just get a tiny carrier and station it 200 miles out. If had to be there I'd want patrol boats.

nsaspook said:
Keeping the engineering spaces intact is the top priority. The USS Stark topside sensors/missiles survived but suffered massive engineering casualties because the warhead is designed to direct the blast after penetration.

Well that is true in the long term. In the short term any warship that loses without combat capability will likely be withdrawn or become a liability.

I should say Stark was a pre-Falklands design. That particular conflict greatly changed western naval doctrine and ship design. It was the first and only large scale combined arms modern naval fight, and before it no-one really knew what to expect or what to build.

There is no way a RPG class weapon can 'defeat' battleship armor if defeat means more than a pin-prick.

Tandem charge weapons can throw a bomb down the hole the first charge makes.

Today, I doubt anyone has a conventional ASM warhead that will penetrate a battleship's armor belt, but if battleships appear, you can bet people will think about making 'em, then none of that steel armor will be worth anything since it's plain steel and not the secret stuff a tank has.
 
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  • #69
d3mm said:
I agree that today there probably isn't an ASM that will penetrate the belt or the deck.

I think you don't realize how electronic a modern conflict is, that a missile may airburst over the top of the ship rather than strike the deck, and that without sensors you've essentially got an armored ammo carrier. How to justify the expense of the ship where a missile cruiser would be more useful in such a situation as it means fewer ships get hit.

I know how electronic war is today and how full scale naval warfare today means long range standoff weapons so you can survive just long enough to fire back once before you are dead. Most of the 1980's war games had the pacific fleet lasting about 1 day during a full scale attack.https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/a-cold-war-conundrum/source.htm#HEADING1-06
 
  • #70
mrspeedybob said:
This video is from 2007 but it stated the goal at that time was a 64 mega-joule weapon? I understand the advantages of extended range but it seems like a huge, awkward, and expensive weapon to deliver a relatively small amount of energy. 64 mega-joules is the equivalent of only 14 kg of TNT. Aren't there already much more efficient ways of delivering that amount of destructive energy to a target?

Eventually you will be able to dial in the power to hit and take out a target,all without explosives.The velocity of the projectile is so high it just knocks the turret right off the tank.The better uses of this technology is the ability to launch small satellites without expensive rockets.The Navy has implemented electric catapults on its next generation aircraft carriers and most likely will retrofit all existing steam catapults as time goes on.
 
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  • #71
godscountry said:
The Navy has implemented electric catapults on its next generation aircraft carriers and most likely will retrofit all existing steam catapults as time goes on.

Retrofitting wouldn't really be possible - current gen aircraft carriers don't make nearly enough electricity to run an all electric catapult system, and it would involve a pretty extensive redesign to make it possible. I believe the plan is just to replace the current carriers with the new ones (Ford class), rather than trying to retrofit the Nimitz class carriers with a ton of new tech.
 
  • #72
As we speak (or read) the US navy is trialing their latest ship borne laser system that operates
a 100Kw laser. I'm curious because I was under the impression that an effective weapon of this type
needs to be at least 2 orders of magnitude more powerful. Does anyone know what sort of
distances they are likely to be able to effectively use this against anything worth the cost of an
entire ship (The publicity claim is that this is now a viable device albeit an early development version)
Assuming good weather I'm guessing they'd need to hold precise targetting over a fairly reasonable period?
(far too long for example to destroy a carrier buster)
 
  • #73
nsaspook said:
I know how electronic war is today and how full scale naval warfare today means long range standoff weapons so you can survive just long enough to fire back once before you are dead. Most of the 1980's war games had the pacific fleet lasting about 1 day during a full scale attack.

https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/a-cold-war-conundrum/source.htm#HEADING1-06

Answers allegations of being out of date by linking 30 year old document. ;-)

Some of the principles are the same but the technology has so far advanced since those days. 30 year old computers? Yes, some of the same platforms are in service (F-18 jet) but they have been upgraded so many times, they no longer resemble their original ancestors.
 
  • #74
d3mm said:
Answers allegations of being out of date by linking 30 year old document. ;-)

Some of the principles are the same but the technology has so far advanced since those days. 30 year old computers? Yes, some of the same platforms are in service (F-18 jet) but they have been upgraded so many times, they no longer resemble their original ancestors.

The opponents systems have also advanced 30 years, so the only thing that has changed is how fast we can wipe each other out. In one day of all-out non-nuclear naval warfare with a Chinese or Russian Navy we would still be throwing rocks and spears at each other from the burned out hull of a stealth ship because while our electronics are very good, active Electronic Protection (EP) systems will always have effective countermeasures when the system has be almost perfect to stop a debilitating blow from a single large weapon from a incoming cluster of large dumb weapons that are cheap to make. Passive countermeasures (armor, redundancy) are not sexy but are effective in a real shooting war after the first salvo is fired.
 
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  • #75
Would it be possible/practical to start the projectile with explosives (maybe a shaped charge), and then continue the acceleration with the "rails"?
 
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  • #76
Alexi-dono said:
Would it be possible/practical to start the projectile with explosives (maybe a shaped charge), and then continue the acceleration with the "rails"?

I wouldn't have believed it, but yes. From here: http://en.wikipedia.org/wiki/Railgun

In some hypervelocity research projects, projectiles are "pre-injected" into railguns, to avoid the need for a standing start, and both two-stage light-gas guns and conventional powder guns have been used for this role.
 
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  • #77
I wonder if multiple explosions could be used, and if they could be done in a way to give spin to the projectile (rifling). Maybe if they get crazy enough they could combine railguns and nuclear blasts. Example: have a long vertical/semi-vertical tunnel going underground, then have the nuke at the very bottom, and the railgun built into the wall... Though the projectile would have to have a very high heat resistance, as for shape; use a conical shaped charge design. If you really want to go the extra mile; find a way to create a concentrated beam of radiation, that would heat the atmosphere inline with the ballistic flight path for temporary dispersion. (create a partial vacuum for the projectile to fly in).

~just a thought
 
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