WannabeNewton said:
While I agree with everything you said, respectfully I don't see what it has to do with the time basis not being necessarily orthogonal to the other bases.
Sure, WannabeNewton. O.K. I just wanted to make sure we were on the same page regarding the understanding of the 4th dimension as a spatial dimension with clocks just marking off time numbers as the observer moves along his spatial 4th dimension at the speed of light.
But, yes, the other part of it is that your 4th dimension coordinate (in your own rest frame), X4, is perpendicular to X1, X2, and X3.
However, in your rest system, the X4 coordinates for all other observers moving with respect to your rest coordinates are not at all perpendicular to their respective X1, X2, and X3 coordinates. The sketches below attempt to illustrate this. I show your own rest system, with X4 perpendicular to X1, X2, and X3, as the black coordinates (X2 and X3 are suppressed for ease of interpretation). There are a sequence of pictures that include the blue coordinate systems for different observers moving with respect to your rest system--each different case corresponds to an observer (blue coordinates) moving with a different velocity.
The upper right sketches show that other observers have their own rest system as well and know how to represent your coordinates in their systems--and your X4 is not at all rotated 90 degrees from X1.
But one thing is in common with all coordinate systems: A photon world line always bisects the angle between X1 and X4. This of course results in all observers measuring the same ratio of distance between X4 and X1. Thus, dX4/dX1 = 1.0 or, dX4/c = dt, or dX4/dt = c.