An object is moving in 3D space with position vector vectot r=(x)i+y(j)+z(k) and velocity vector v=a(i)+b(j)+c(k)
i,j,k are unit vectors along x,y,z axes
If the object is always moving towards origin,
then
(a) a/x =b/y = c/z
(b) (a/x)(b/y)(c/z)<0
(c)ax+by+cz<0
(d)ab/xy >0
x,y,z,a,b,c...