Move Over Sudoku; Studies Show Virtual Worlds Can Be Good for Your Health

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A recent Forbes article discusses a study examining the impact of massively-multiplayer online games on cognitive abilities, conducted with a small sample of 39 adults aged 60 to 77. The limited sample size raises concerns about the generalizability of the findings. Participants noted the mind-absorbing effects of video games, with some expressing skepticism about the idea of regulating such games as "opiates." The discussion highlights the need for larger studies to validate the results and better understand the cognitive implications of gaming in older adults.
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A recent story on Forbes.com reported on a new study about the effects of playing massively-multiplayer online games on one’s cognitive abilities. Conducted on a small sample group of 39 adults between the ages of 60 and 77, the study … Continue reading →http://stats.wordpress.com/b.gif?host=virtualnavigator.wordpress.com&blog=11498882&post=875&subd=virtualnavigator&ref=&feed=1

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The idea that video games like WoW would end up being regulated as "opiates" sounds a little absurd to me...

but I will definitely testify to the mind-absorbing (my parents call it numbing) effects of video games.

Sounds a little like "mind over matter"
 
Wow, only 39 people in their sample...seems pretty low to me.
 
Drakkith said:
Wow, only 39 people in their sample...seems pretty low to me.

Yes. Very small subject size, and also small panel size. I doubt of the applicability of the results.
 
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