0 = t(7.8 x 10² m/s - 4.9 m/s² t)

  • Thread starter viet_jon
  • Start date
In summary: Ah ok... Well there's an easier way then using that formula:0=(7.8 x 10² m/s) x t + ½ x (-9.5 m/s²) x t²Would you agree that we can factor out a "t" and get:0=t((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x t)Would you also agree the anything multiplied by 0 will equal 0?So if t=0 we get:0=0((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x 0)0=0(7.8 x
  • #1
viet_jon
131
0
[SOLVED] 0 = t(7.8 x 10² m/s - 4.9 m/s² t)

Homework Statement




0 = ( 7.8 x 10² m/s ) x t + ½ x (-9.5 m/s²) x t²

I have time, represented by t in the equation twice...how would I figure out what time is? This is probably simple math, but being out of school for 7 years now, someone please refresh my memory.


Homework Equations



0 = t(7.8 x 10² m/s - 4.9 m/s² t)
0 = t

or 0 = (7.8 x 10² m/s - 4.9 m/s² t)

4.9 m/s² t = 7.8 x 10² m/s

t = (7.8x10²m/s) / (4.9 m/s²)
= 1.6 x 10² s


The Attempt at a Solution

 
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  • #2
I didn't understand you, you already have the two values for time. These represent the two times at which your condition is met.
 
  • #3
viet_jon said:

Homework Statement

0 = ( 7.8 x 10² m/s ) x t + ½ x (-9.5 m/s²) x t²

I have time, represented by t in the equation twice...how would I figure out what time is? This is probably simple math, but being out of school for 7 years now, someone please refresh my memory.

Homework Equations



0 = t(7.8 x 10² m/s - 4.9 m/s² t)
0 = t

or 0 = (7.8 x 10² m/s - 4.9 m/s² t)

4.9 m/s² t = 7.8 x 10² m/s

t = (7.8x10²m/s) / (4.9 m/s²)
= 1.6 x 10² s

The Attempt at a Solution


you have your two times... they're written right there
 
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  • #4
opps...sorry guys...forgot to mention, the answer shown is not my answer, it's the answer in the back of the book.

I don't understand how they got it. I only know how to isolate 't' (time), if there's one variable. i.e. 1 = t + 2...isolated would be 1 - 2 = t.

In the original equation, there's 't' twice...how would I isolate that?
 
  • #5
If we leave the equation in a symbolic form and factor out a t we get:

0 = t(v+0.5gt)

When does the RHS = 0?

ax^2+bx=0 you could consider the equation like that if it helps...
 
  • #6
Let's drop all the units for a while, then your equation is of the type
[tex]0 = a t^2 + b t[/tex]
where a, b are just numbers and you want to solve for t.

You can use the "no-thinking-involved" way and just plug it into the abc-formula, which says that the solutions for
[tex]0 = a t^2 + b t + c [/tex]
in general are
[tex] t = \frac{ - b \pm \sqrt{b^2 - 4 a c} }{2 a}[/tex]
(if you choose the plus or the minus you get two solutions).

But in this case there is an easier way, and that's noticing that you can bring a t outside the brackets:
[tex]0 = (a t + b)t,[/tex]
if you work out the brackets you'll see that this is the same as the original equation.
Now you have a product of two things, namely t and a t + b. When is a product of two numbers zero?
 
  • #7
Feldoh said:
If we leave the equation in a symbolic form and factor out a t we get:

0 = t(v+0.5gt)

When does the RHS = 0?

ax^2+bx=0 you could consider the equation like that if it helps...

now I'm more confused...what's v? and what's gt?
 
  • #8
Your equation 0 = ( 7.8 x 10² m/s ) x t + ½ x (-9.5 m/s²) x t²

was derived from [tex]x_f =x_0+v_0t+\frac{1}{2}gt^2[/tex]

v and g are just constants (7.8 x 10² m/s for v and -9.5 m/s² for g)
 
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  • #9
CompuChip said:
Let's drop all the units for a while, then your equation is of the type
[tex]0 = a t^2 + b t[/tex]
where a, b are just numbers and you want to solve for t.

You can use the "no-thinking-involved" way and just plug it into the abc-formula, which says that the solutions for
[tex]0 = a t^2 + b t + c [/tex]
in general are
[tex] t = \frac{ - b \pm \sqrt{b^2 - 4 a c} }{2 a}[/tex]
(if you choose the plus or the minus you get two solutions).

But in this case there is an easier way, and that's noticing that you can bring a t outside the brackets:
[tex]0 = (a t + b)t,[/tex]
if you work out the brackets you'll see that this is the same as the original equation.
Now you have a product of two things, namely t and a t + b. When is a product of two numbers zero?

where does c come from?

and how does 0= at2 + bt + c

work out to be


[tex] t = \frac{ - b \pm \sqrt{b^2 - 4 a c} }{2 a}[/tex]

?


i've never learned this math before, is there a name for this? I tried googling, but don't know what this is called.
 
  • #10
viet_jon said:
where does c come from?

and how does 0= at2 + bt + c

work out to be[tex] t = \frac{ - b \pm \sqrt{b^2 - 4 a c} }{2 a}[/tex]

?i've never learned this math before, is there a name for this? I tried googling, but don't know what this is called.

It's called the quadratic formula -- basically it's used to solve quadratic equations (equations that have a variable to the second power t^2)

What's that highest level of math you've taken?
 
  • #11
Feldoh said:
It's called the quadratic formula -- basically it's used to solve quadratic equations (equations that have a variable to the second power t^2)

What's that highest level of math you've taken?

grade 12 ... but that's 7 years ago.

been dicking around ever since, forgot everything.

i'm taking Uni prep Physics grade 12 right now.

cool...quadratic formula...going try google, see if there's a tutorial.
 
  • #12
Ah ok... Well there's an easier way then using that formula:
0=(7.8 x 10² m/s) x t + ½ x (-9.5 m/s²) x t²

Would you agree that we can factor out a "t" and get:

0=t((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x t)

Would you also agree the anything multiplied by 0 will equal 0?

So if t=0 we get:

0=0((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x 0)
0=0(7.8 x 10² m/s + 0)
0=0

So we know that t=0 is a solution. But that's not the only solution.

Would you agree that 0=t((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x t) when

(7.8 x 10² m/s) + ½ x (-9.5 m/s²) x t = 0

since that would give us 0 = t x 0 which is 0
 
  • #13
Ah, since you were asking a physics-based question, I assumed a high-school level of mathematics. So I guess you have some reading up to do :smile: (as a side note, if you want to really learn algebra thoroughly, solving quadratic equations may not be the easiest way to start. )
 
  • #14
Feldoh said:
Ah ok... Well there's an easier way then using that formula:
0=(7.8 x 10² m/s) x t + ½ x (-9.5 m/s²) x t²

Would you agree that we can factor out a "t" and get:

0=t((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x t)

Would you also agree the anything multiplied by 0 will equal 0?

So if t=0 we get:

0=0((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x 0)
0=0(7.8 x 10² m/s + 0)
0=0

So we know that t=0 is a solution. But that's not the only solution.

Would you agree that 0=t((7.8 x 10² m/s) + ½ x (-9.5 m/s²) x t) when

(7.8 x 10² m/s) + ½ x (-9.5 m/s²) x t = 0

since that would give us 0 = t x 0 which is 0


my heads spinning on the physics alone. I'm going to try to figure out quadratic equations before I attempt other methods.
 
  • #15
CompuChip said:
Ah, since you were asking a physics-based question, I assumed a high-school level of mathematics. So I guess you have some reading up to do :smile: (as a side note, if you want to really learn algebra thoroughly, solving quadratic equations may not be the easiest way to start. )


yes, lots of reading...sigh...!

before this lesson, I ran into something I didn't know...trigonometry. Had to download ebooks to figure it all out. I got most the basics down now.

now quadratic equations...sigh!
 
  • #16
I'd like to comment on how wicked this forum is. Thnkx guys/...I really appreciate all the help. I hope this forum stays as active as it is now.

cheers...got lots of reading to do.
 
  • #17
got a little backround, but a little stuck.


0 = ( 7.8 x 10² m/s ) x t + ½ x (-9.8 m/s²) x t²


using
col_alg_tut17stand.gif


should be ?

a= -4.9 m/s² t²
b= 7800 m/s
c= ?

what would c be for this formula? would I just leave it out?
 
  • #18
a = -4.9 m/s^2
b = 780 m/s
c = 0 -- since we don't have a "c term"
 
  • #19
wicked!


it works! problem solved...!
 
  • #20
The advantage of that formula is that it always works for a quadratic equation. All you have to do is bring it to the form [itex]ax^2 + b x + c = 0[/itex] by adding/subtracting terms on both sides of the equation, identify the a, b and c and plug them in.

The disadvantage is, as you might have noticed by now, that some formula's are easier to solve without it. For example, you can solve
[tex]a t^2 + b t = 0[/tex]
by noticing that you can bring a t outside the brackets (as in the problem you originally posted):
[tex](a t + b) t = 0 \Rightarrow t = 0 \text{ or } a t + b = 0 \text{ so } t = - b / a[/tex]
or
[tex]t^2 - c = 0[/tex]
by just bringing the c to the other side and taking square roots.

But if you don't see such a method, the quadratic formula always works.
 

FAQ: 0 = t(7.8 x 10² m/s - 4.9 m/s² t)

1. What does the equation "0 = t(7.8 x 10² m/s - 4.9 m/s² t)" represent?

The equation represents the displacement of an object in free fall, where t represents time, 7.8 x 10² m/s represents initial velocity, and 4.9 m/s² represents acceleration due to gravity.

2. How is this equation derived?

This equation is derived from the equation of motion for an object in free fall: d = v₀t + (1/2)at², where d represents displacement, v₀ represents initial velocity, a represents acceleration, and t represents time. By setting d equal to 0 and substituting the values for v₀ and a, we get the equation 0 = t(7.8 x 10² m/s - 4.9 m/s² t).

3. What units should be used for the variables in this equation?

The units for time should be in seconds (s), initial velocity in meters per second (m/s), and acceleration in meters per second squared (m/s²).

4. How can this equation be used in real-world scenarios?

This equation can be used to calculate the time it takes for an object to fall a certain distance or to calculate the initial velocity of an object based on its displacement and time in free fall. It can also be used in physics experiments and calculations involving free fall.

5. Is this equation applicable in all situations involving free fall?

No, this equation is only applicable in situations where the only force acting on the object is gravity. It does not take into account other factors such as air resistance or the curvature of the Earth, which may affect the object's motion in real-world scenarios.

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