1D Kinematics - Integration of the Equations of Motion

In summary: His speed is 200m/s. Plane B takes off from the second airport at 11:00am and arrives at the destination at 12:25pm. Plane B's speed is 178m/s. The planes meet at 11:25am.
  • #1
bearjew11
4
0
1. The distance from two airports is 1286 km by air. Plane A leaves the first airport at 10:00a heading north toward the second airport, another plane leaves from the second airport at 11:00a heading south towards the destination plane A originally departed from. Plane A travels at 720km/h, and plane B, slowed by a headwind, travels at 640km/h. Where do the planes meet? At what time?

Given:
Δy= 1286km
Vp1 = 720km/h
Vp2 = 640km/h
Δt = ?
??




2. Not quite sure yet.



3. I tried to draw a graph but it, unfortunately, got me no where.
 
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  • #2
If t is the clock time, how far north has the first plane traveled by time t?
How far south has the second plane traveled by time t?

When the two planes meet, how are their distances from their respective starting points related to the total distance 1286 km?
 
  • #3
Chestermiller said:
If t is the clock time, how far north has the first plane traveled by time t?
How far south has the second plane traveled by time t?

When the two planes meet, how are their distances from their respective starting points related to the total distance 1286 km?

Well, if plane A left an hour before plane B, then the distance is no longer 1286km, (assuming that the position of plane A is 0). The two planes have to, instead, cover 566km to meet, 1286 - 720* 1 = 566km

After 1 hour, or 3600s, plane A has traveled north 720,000m and plane B is beginning to cover distance.

My attempt at a solution:
Knowns and unknowns:
For plane A:
VA = 720km/h = 200m/s - velocity
xA = 0km - position
VB = 640km/h ~~ 178m/s
xB = 1268km - (720km*1h) = 566km = 566000m
xm = ? - position where planes meet

Equations used:
t = xB/[VA + VB] = 566000/(200+178) ~~ 1,497.35s - when they meet
xm = VA*(t) = 200*(1497.35) = 299,470m - where they meet
 
  • #4
Nice job.

I think they were asking for the clock time that they meet. 1495.35 sec ~ 25 minutes, so they meet at ~11:25.

Chet
 
  • #5



I would approach this problem by using the principles of 1D kinematics and the equations of motion. Firstly, I would identify the known values and variables in the problem. The distance between the two airports (Δy) is given as 1286 km, the initial velocity of plane A (Vp1) is 720 km/h, and the initial velocity of plane B (Vp2) is 640 km/h. The unknown variables are the time (Δt) and the position where the planes meet (Δx).

Next, I would use the equation Δx = Vp1Δt + 1/2aΔt^2 to find the position where the planes meet. Since both planes are moving in opposite directions, the total displacement will be the sum of their individual displacements, which can be represented as Δx = Vp1Δt + Vp2Δt. Substituting the known values, we get 1286 km = (720 km/h + 640 km/h)Δt. Solving for Δt, we get Δt = 1.5 hours.

Therefore, the planes will meet after 1.5 hours of flight time. To find the position where they meet, we can substitute this value of Δt into the equation for displacement, which gives us Δx = (720 km/h)(1.5 hours) + (640 km/h)(1.5 hours) = 1920 km. This means that the planes will meet at a position 1920 km from the first airport.

In conclusion, the planes will meet after 1.5 hours of flight time at a position 1920 km from the first airport. This can be verified by drawing a graph and plotting the positions of the two planes at different times. This problem demonstrates the application of 1D kinematics and the integration of equations of motion in solving real-world problems.
 

Related to 1D Kinematics - Integration of the Equations of Motion

1. What is 1D kinematics and how is it related to the integration of equations of motion?

1D kinematics is a branch of physics that deals with the motion of objects along a straight line. It involves studying the position, velocity, and acceleration of an object as it moves in one direction. The integration of equations of motion is a mathematical technique used to determine the position, velocity, and acceleration of an object at any given time, based on its initial conditions and the forces acting upon it.

2. What are the three equations of motion that are used in 1D kinematics?

The three equations of motion are:
1. x = x0 + v0t + 1/2at2
2. v = v0 + at
3. v2 = v02 + 2a(x-x0)

3. How do you integrate the equations of motion to find the position, velocity, and acceleration of an object?

To integrate the equations of motion, you must first determine the initial conditions of the object, such as its initial position, velocity, and acceleration. Then, you can use the equations of motion to calculate the position, velocity, and acceleration at any given time by plugging in the initial conditions and the time value. In order to find the position, you must integrate the equation for velocity with respect to time. To find the velocity, you must integrate the equation for acceleration with respect to time. And to find the acceleration, you must differentiate the equation for position with respect to time.

4. Can the equations of motion be used for objects moving in two or three dimensions?

No, the equations of motion are specifically designed for objects moving in one dimension. For objects moving in two or three dimensions, vector equations of motion are used, which take into account all three components of motion (x, y, and z).

5. What are some real-world applications of 1D kinematics and the integration of equations of motion?

1D kinematics and the integration of equations of motion are used in various fields such as engineering, physics, and astronomy. Some real-world applications include calculating the trajectory of a projectile, predicting the motion of vehicles, and analyzing the movement of celestial bodies. They are also used in designing roller coasters, analyzing the motion of athletes in sports, and predicting the movement of objects in fluid mechanics.

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