2-dimentional movement of a point

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The discussion revolves around the challenges of calculating the 2-dimensional movement of a point described by specific equations involving angular velocity and a constant x0. The user struggles with calculus concepts, particularly derivatives, and expresses confusion over how to apply them to the given motion equations. They initially attempted to derive velocity components but realized their approach was flawed due to misconceptions about angular velocity in relation to circular motion. A response clarifies that the user correctly derived the velocity components and emphasizes that the motion is not circular, thus the relationship ω = v/r does not apply. The thread highlights the importance of understanding the context of motion when applying calculus to solve such problems.
SimpliciusH
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Ok, I know this post is not up to specs but the real problem with this is my trouble with calculus and derivatives (I'm actually worse at that than at English ;) ) in general. I only need help with this step of the homework (basic math help).

This describes the movement of the point:
x= 4*x0*cos (Angular velocity*time)
y= x0*sin (2*angular velocity*time)


Angular velocity is given as is x0.

At first I just thought dx/dt = v, and went for it by using the rule (dsink*k/dx=k*cos(k*x)) got:

Vx=-4x0*angular velocity* sin (angular velocity*t)
Vy=x0*2*angular velocity*cos (2*angular velocity*t)

I know this is wrong. Since I realized as soon as I wrote it that, angular velocity is v/r so d(v/r)/dt, trying to get throught that using the rule for d(f(x)/g(x))/dx it got quickly complicated since looking at the XY graph (I got something that looks like a 8) for movment leads me to believe r is not constant.


Anyway the more basic problem is that I don't know how to solve sin (f(x)*x)/dx or the second one for cos :(

I can solve d(f(x)*x)/dx and dsin(x)/dx (since both are covered by the simple equations) but putting them together confuses the heck out of me.


You guys where very patient and helpful with my previous problem, I hope I can learn from you again. :) Again, thaks for taking the time to help a newbie with something (for you) this trivial. :)




PS I hope angular velocity is the proper english word the derivative for what I mean is dAngle/dTime its related to velocity (v= r * angular velocity).
 
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SimpliciusH said:
I know this is wrong. Since I realized as soon as I wrote it that, angular velocity is v/r...

It is not wrong. You took the derivatives correctly so the velocity components are what they are. Here you do not have circular motion, so ω=v/r does not apply. If you had circular motion then

x2+y2 = constant. This is not the case here.
 
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