2d Collision Physics

  • Thread starter beloxx89
  • Start date
  • #1
2
0
I am trying to analyze the physics of a 2d collision among polygons. I supplied you with an image that illustrates my attempt:

http://s278.photobucket.com/albums/kk112/beloxx/?action=view&current=collision.jpg" [Broken]
http://s278.photobucket.com/albums/kk112/beloxx/?action=view&current=collision.jpg
Now, object A moves with a velocity Vi while object B is still, as indicated on the image. According to my analysis, object A will transfer its velocity (momentum) through point P to object B which will receive the velocity with a vector perpendicular to the normal (blue line). This will further decompose into angular and transitional velocities which i have no problem doing.
When I tried to simulate that with a program (when a point hits a figure, the collision looks realistic) however what I am confused about is the final velocity of object A after hitting object B, or to be more precise the direction of the final velocity....

Does anyone have any idea? Any help will be greatly appreciated.
 
Last edited by a moderator:

Answers and Replies

Related Threads on 2d Collision Physics

  • Last Post
Replies
9
Views
546
  • Last Post
Replies
4
Views
22K
  • Last Post
Replies
1
Views
3K
  • Last Post
Replies
4
Views
2K
  • Last Post
Replies
9
Views
10K
Replies
4
Views
3K
  • Last Post
Replies
1
Views
2K
  • Last Post
Replies
6
Views
2K
  • Last Post
Replies
1
Views
1K
  • Last Post
Replies
4
Views
1K
Top