Air resistance - find Vx(t) and Vy(t)

AI Thread Summary
The discussion focuses on solving for the velocity components Vx(t) and Vy(t) of a football kicked with initial velocity components Vxo and Vyo, incorporating air resistance. The equations for acceleration, ax = -kvx and ay = -g - kvy, are established, with k set at 0.1/s. The poster seeks clarification on how to integrate these equations to derive x(t) and y(t) while questioning the use of initial velocities for Vx and Vy. They also provide their calculations for constant velocities based on given initial conditions. The conversation emphasizes the importance of correctly applying air resistance in projectile motion problems.
Carnivroar
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Suppose at time t= 0 the football is kicked with initial velocity components Vxo and Vyo. Solve the equations above to find Vx(t) and Vy(t). You can make use of the formulas we worked out in class.

"Equations above":
ax = -kvx
ay = -g-kvy

formula worked in class:

v(t) = (g/k)(1-e^-k(t-to)) + Voe^-k(t-to)

so...

Vx(t) = Vocosθe^-kt

Vy(t) = (9.8m/s^2/k)(1-e^-kt) + Vysinθe^-kt

Is this correct?
 
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Next problem is to integrate that to get a formula for x(t) and y(t)

Assuming the above is correct, here's what I got:

x(t) = -V0sin\thetae-k(t-to)/k +V0sin\theta/k

y(t) = -ge-k(t-t0)/k2 + V0cos\thetae-k(t-t0) + g/k2 - V0cos\theta/k
 
Please help [URL]http://img.photobucket.com/albums/v253/Hatsuharu1399/gdkifmqq.gif[/URL]
 
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Come on guys

Let me rephrase my question

How to I include air resistance (k) into a projectile motion problem?

In this problem, k = 0.1/s

so do I stick that into the acceleration equation to get a new acceleration?

ax = -kVx
ax = -0.1/s * Vx

ay = g - kvy
ay = -9.8m/s^1 - 0.1 * Vy

This part seems okay, but what do I use for Vx and Vy? Is it the initial velocities?

In this problem I was given Vx0 = 12 m/s and ax0 = 10 m/s

So if I use that, I get these constant velocities

ax = -1.2 m/s^2
ay = -10.8 m/s^2
 
Carnivroar said:
Please help [PLAIN]http://img.photobucket.com/albums/v253/Hatsuharu1399/gdkifmqq.gif[/QUOTE]
This is considered "Bumping" your thread.

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Wait 24 hours before bumping your thread.
 
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