Amusement park ride gravitation problem

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In summary, the conversation discusses an amusement park ride where passengers stand inside a rotating steel cylinder and the floor drops away. The passengers must stick to the wall, with a static coefficient of friction of 0.64 to 1.0 and a kinetic coefficient of 0.40 to 0.70. A sign states that no children under 30 kg are allowed. The conversation includes equations and an attempted solution, with guidance requested for incorrect assumptions.
  • #1
holmeskaei
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Homework Statement



In an old-fashioned amusement park ride, passengers stand inside a 5.4-m-diameter hollow steel cylinder with their backs against the wall. The cylinder begins to rotate about a vertical axis. Then the floor on which the passengers are standing suddenly drops away! If all goes well, the passengers will "stick" to the wall and not slide. Clothing has a static coefficient of friction against steel in the range 0.64 to 1.0 and a kinetic coefficient in the range 0.40 to 0.70. A sign next to the entrance says "No children under 30 kg allowed."


Homework Equations


f(fric)=(us)(n)
Fr=n=mv^2/r
Fz=f=mg
Ft=0
w=v/r


The Attempt at a Solution


f=(0.64)(9.8*30)=188.16N
188.16N=(30)(v)^2/2.7, v=4.1151m/s
4.115m/s/2.7=1.524rad
1.524rad/1s=1rev/2piradians=60sec/1min=143.65rpm
This answer is not correct, however. Any guidance is appreciated. I don't want the answer, just what I am doing incorrectly.
 
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  • #2


holmeskaei said:

Homework Statement



In an old-fashioned amusement park ride, passengers stand inside a 5.4-m-diameter hollow steel cylinder with their backs against the wall. The cylinder begins to rotate about a vertical axis. Then the floor on which the passengers are standing suddenly drops away! If all goes well, the passengers will "stick" to the wall and not slide. Clothing has a static coefficient of friction against steel in the range 0.64 to 1.0 and a kinetic coefficient in the range 0.40 to 0.70. A sign next to the entrance says "No children under 30 kg allowed."


Homework Equations


f(fric)=(us)(n)
Fr=n=mv^2/r
Fz=f=mg
Ft=0
w=v/r


The Attempt at a Solution


f=(0.64)(9.8*30)=188.16N use your 3rd relevant equation, f(fric)= mg. You are incorrectly assuming that the Normal force is the person's weight.
188.16N=(30)(v)^2/2.7, v=4.1151m/s
4.115m/s/2.7=1.524rad
1.524rad/1s=1rev/2piradians=60sec/1min=143.65rpm
This answer is not correct, however. Any guidance is appreciated. I don't want the answer, just what I am doing incorrectly.
Please see above in red
 
  • #3


Your attempt at solving this problem is on the right track, but there are a few issues with your equations and calculations. Let's break it down step by step.

First, we need to calculate the normal force (n) acting on each passenger. This is equal to their weight (mg), which in this case is 30kg * 9.8m/s^2 = 294N.

Next, we need to calculate the maximum frictional force (f) that can act on the passengers. This is given by the formula f = u_s * n, where u_s is the static coefficient of friction. Since the range of u_s is given as 0.64 to 1.0, we can use the average value of 0.82. Therefore, f = 0.82 * 294N = 241.08N.

Now, we can use the fact that the passengers are not sliding to set up an equation for the centripetal force (F_c) acting on them. This force is provided by the frictional force, so we have F_c = f = 241.08N. We can also use the formula F_c = m * v^2 / r, where m is the mass of each passenger and r is the radius of the cylinder (2.7m). Since we have the mass and radius, we can rearrange this equation to solve for the required speed (v) for the passengers to not slide:

v = sqrt(F_c * r / m) = sqrt(241.08N * 2.7m / 30kg) = 4.115m/s

This is the same result you got in your attempt, so this part is correct.

Next, we need to calculate the angular velocity (w) of the cylinder. We can use the formula w = v / r, where v is the tangential velocity we just calculated and r is the radius of the cylinder. Therefore, w = 4.115m/s / 2.7m = 1.524rad/s.

Finally, we can use the fact that the ride completes one revolution every 2 seconds (given by the information that the ride rotates at 143.65rpm) to set up an equation for the angular displacement (theta) in 2 seconds. This is given by the formula theta = w * t, where t is the time in seconds. Therefore, theta
 

What is the "Amusement park ride gravitation problem"?

The "Amusement park ride gravitation problem" is a physics problem that involves calculating the forces acting on an object as it moves through a circular path on an amusement park ride. It is used to determine the safety and design of these rides.

What are the main factors that affect the "Amusement park ride gravitation problem"?

The main factors that affect the "Amusement park ride gravitation problem" are the mass of the object, the radius of the circular path, and the speed of the object. These factors determine the centripetal force and the amount of gravitational force acting on the object.

Why is the "Amusement park ride gravitation problem" important?

The "Amusement park ride gravitation problem" is important because it helps engineers design safe and enjoyable amusement park rides. By understanding the forces and motion involved, they can ensure that the ride is stable and does not exceed safe limits for acceleration and velocity.

How is the "Amusement park ride gravitation problem" solved?

The "Amusement park ride gravitation problem" is usually solved using Newton's laws of motion and the equations for centripetal force and gravitational force. By plugging in the given values, the equations can be rearranged to solve for the unknown variables.

What are the potential dangers of not considering the "Amusement park ride gravitation problem" in ride design?

Not considering the "Amusement park ride gravitation problem" in ride design can lead to accidents and injuries. If the forces on the object are not properly balanced, it can result in the ride being too fast or too slow, causing discomfort or even throwing riders off the ride. It is important for engineers to carefully consider this problem to ensure the safety of amusement park riders.

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