Angular acceleration from change in angular velocity and angle

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Discussion Overview

The discussion centers on the calculation of angular acceleration from changes in angular velocity and angle, specifically exploring whether this can be done without considering time. The scope includes theoretical considerations and potential applications in two-dimensional and three-dimensional contexts.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant inquires about calculating angular acceleration without considering time.
  • Another participant presents a formula relating angular acceleration to angular velocity and angle, suggesting that knowing angular velocity as a function of angle allows for this calculation without time.
  • A question is raised regarding the applicability of this approach if angular acceleration is not constant.
  • One participant asserts that the proposed method holds true for any angular acceleration, provided that angular velocity is known as a function of angle.
  • Another participant attempts to clarify the relationship, suggesting a formula involving changes in angular velocity and angle.
  • A subsequent reply challenges the validity of the approach, stating it does not work even if angular acceleration is constant in three-dimensional space.
  • One participant speculates that the original poster may be referring to a simplified case involving two-dimensional objects, linking it to the chain rule.
  • Another participant confirms that the method is applicable only to two-dimensional scenarios.
  • A final contribution notes the complexity of angular acceleration in three-dimensional rigid body dynamics, referencing external material for further context.

Areas of Agreement / Disagreement

Participants express differing views on the applicability of the proposed method, particularly regarding the conditions under which it holds true. There is no consensus on whether the approach is valid in three-dimensional contexts, and the discussion remains unresolved regarding the general applicability of the method.

Contextual Notes

The discussion highlights limitations in the applicability of the proposed calculations, particularly in three-dimensional scenarios. The dependency on the specific conditions of motion and the nature of angular acceleration is noted but not resolved.

natasha13100
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Is there a way to calculate angular acceleration from the change in angular velocity and the change in the angle without considering time? How would you accomplish this?
 
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##\alpha = \frac{\mathrm{d} \omega}{\mathrm{d} t} = \omega\frac{\mathrm{d} \omega}{\mathrm{d} \theta}## so if you know ##\omega(\theta)## you don't need to consider time.
 
Does this work even if angular acceleration is not constant?
 
Yes certainly; the above is true for any angular acceleration whatsoever. All you need to know is ##\omega## as a function of ##\theta##.
 
So α=ω(θ)*Δω/Δθ?
 
natasha13100 said:
Does this work even if angular acceleration is not constant?
It doesn't even work if angular acceleration is constant, at least not in three dimensional space (or higher).
 
I think the OP is just talking about the angular acceleration ##\alpha = \frac{\Delta \omega}{\Delta t}## for "pancake objects" constrained to lie on a plane, in which case the above is just a consequence of the chain rule.
 
Okay so this only works with 2-D objects.
 

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