Bullet deceleration due to drag

AI Thread Summary
The discussion focuses on modeling bullet deceleration due to drag in a realistic FPS sniper simulator, specifically addressing bullet drop, flight time, and impact energy. The user has gathered necessary data, including drag coefficients and exit velocity, but struggles with obtaining a continuous solution for bullet trajectory since drag and velocity are interdependent. They mention finding solutions for terminal velocity in free-fall but are unsure how to apply that to their scenario. It is noted that most simulations typically use discrete time steps due to the complexity of the general solution. The conversation highlights the challenges of integrating air resistance into projectile motion calculations.
Raddy13
Messages
30
Reaction score
0
My friend and I are working on a realistic FPS sniper simulator and we wanted to be able to realistically model things like bullet drop, flight time, and impact energy. I've managed to find the drag coefficients for different rounds and I know the exit velocity, so now I want to use that to model the bullet's trajectory. Here is a sample using a .22 bullet:

C_d = 0.169\\<br /> v_i = 330~m/s\\<br /> m = 0.00259~kg\\<br /> A = 2.45e\!- 5~m^2\\<br /> \rho_{air} = 1.204~kg/m^3\\

F = m\cdot a\\<br /> F_d = \frac{1}{2} \rho v^2 C_d A\\<br /> v_f = v_i + a\cdot t<br />

I can set this up to be solved in discrete time-steps, but I can't figure out how to get a continuous solution since drag is dependent on the velocity and the velocity depends on the drag. I found a few solutions for determining terminal velocity for an object in free-fall, but I can't figure out how to apply that here; it's been a long time since Diff. Eq. Any thoughts?
 
Physics news on Phys.org
Try googling "projectile motion with air resistance".
 
Thanks for the replies, guys. Apparently the general solution is obnoxiously complex so most simulations just do it with discrete time steps. For anyone looking for information on how to do that, this link gives a pretty good explanation.

Thanks again!
 
Hi there, im studying nanoscience at the university in Basel. Today I looked at the topic of intertial and non-inertial reference frames and the existence of fictitious forces. I understand that you call forces real in physics if they appear in interplay. Meaning that a force is real when there is the "actio" partner to the "reactio" partner. If this condition is not satisfied the force is not real. I also understand that if you specifically look at non-inertial reference frames you can...
This has been discussed many times on PF, and will likely come up again, so the video might come handy. Previous threads: https://www.physicsforums.com/threads/is-a-treadmill-incline-just-a-marketing-gimmick.937725/ https://www.physicsforums.com/threads/work-done-running-on-an-inclined-treadmill.927825/ https://www.physicsforums.com/threads/how-do-we-calculate-the-energy-we-used-to-do-something.1052162/
I have recently been really interested in the derivation of Hamiltons Principle. On my research I found that with the term ##m \cdot \frac{d}{dt} (\frac{dr}{dt} \cdot \delta r) = 0## (1) one may derivate ##\delta \int (T - V) dt = 0## (2). The derivation itself I understood quiet good, but what I don't understand is where the equation (1) came from, because in my research it was just given and not derived from anywhere. Does anybody know where (1) comes from or why from it the...
Back
Top