[C++] How Operator Overloading Works

  • Context: C/C++ 
  • Thread starter Thread starter welatiger
  • Start date Start date
  • Tags Tags
    Operator Works
Click For Summary
SUMMARY

This discussion focuses on operator overloading in C++, specifically how it allows custom behavior for operators like "+". The user presented two versions of a CVector class, demonstrating the difference in output based on the implementation of the operator+ method. The first version correctly adds the vector components, while the second mistakenly adds the same parameter twice, resulting in incorrect output. The discussion also touches on memory allocation for arrays and pointers in C++, clarifying misconceptions about pointer declarations.

PREREQUISITES
  • Understanding of C++ classes and objects
  • Familiarity with operator overloading in C++
  • Basic knowledge of memory management in C++
  • Experience with C++ syntax and data types
NEXT STEPS
  • Study C++ operator overloading with examples from C++11 and later
  • Learn about memory allocation and management in C++, focusing on pointers and arrays
  • Explore the differences between stack and heap memory in C++
  • Investigate best practices for implementing operator overloading in user-defined types
USEFUL FOR

C++ developers, software engineers, and students learning object-oriented programming who want to deepen their understanding of operator overloading and memory management in C++.

welatiger
Messages
85
Reaction score
0
Hi all;

I'm trying to learn about classes and objects, here is a program that demonstrate operator overloading, i cannot understand how it works, when i tried this:

Code:
//classes
#include <iostream>
using namespace std;
class CVector {
      public:
      int x,y;
      CVector(){};
      CVector(int,int);
      CVector operator + (CVector);
};

     CVector::CVector(int a,int b){
             x=a;
             y=b;
             }
     CVector CVector::operator+ (CVector param) {
             CVector temp;
             temp.x=x + param.x;
             temp.y=y + param.y;
             
             return(temp);
             }
int main(){
    CVector a (3,1);
    CVector b (1,2);
    CVector d (6,9);
    CVector c;
    c= a + b + d;
    cout<<c.x<<","<<c.y<<endl;
    system("pause");
    return 0;
}

the output as i expected is 10 and 12.

but when i tried this:

Code:
//classes
#include <iostream>
using namespace std;
class CVector {
      public:
      int x,y;
      CVector(){};
      CVector(int,int);
      CVector operator + (CVector);
};

     CVector::CVector(int a,int b){
             x=a;
             y=b;
             }
     CVector CVector::operator+ (CVector param) {
             CVector temp;
             temp.x=param.x + param.x;
             temp.y=param.y + param.y;
             
             return(temp);
             }
int main(){
    CVector a (3,1);
    CVector b (1,2);
    CVector d (6,9);
    CVector c;
    c= a + b + d;
    cout<<c.x<<","<<c.y<<endl;
    system("pause");
    return 0;
}

the output is 12,18, what is the difference between the two programs?
 
Last edited by a moderator:
Technology news on Phys.org
I suspect you've just made a typo - but let's go through the whole process, in case it's an understanding error.

Operator overloading let's you write methods that get called when you write mathematical operations. This means that if you have a class C, and you define an operator+ method, you can then use the + operator to do maths with instances of class C. If c1 and c2 are instances of class C, you can write:
C c3=c1+c2;
In languages that do not permit operator overloading, you would have to define a method called (for example) add, and use something like:
C c3=c1.add(c2);
The only advantage to operator overloading is that the result is easier to read for a human. In fact, when the compiler sees
C c3=c1+c2;
it knows it should actually do:
C c3=c1.operator+(c2);
So, your line
c=a+b+d;
is equivalent to
c=a.operator+(b).operator+(d);

Can you trace through the two method calls to see what's happening in your modified code?

[Hint: 12=6+6, 18=9+9]
 
The difference is that
Code:
temp.x=param.x + param.x;
temp.y=param.y + param.y;
sets "temp" to "param" + "param".
That's what you got. Your output is twice the value of "d".

The first program means the same as
Code:
temp.x=this.x + param.x;
temp.y=this.y + param.y;
which is what you would expect the "+" operator to mean.
 
Thank You for your reply, it seems very complicated subject, i have two more questions:

(1) when i declare an array like this:
int a[8];
is that mean that the compiler take a space in memory of (4 bytes x 8 =32 bytes), since int is 4 bytes.

(2) is the pointer take a place in memory, i mean is this statements are true:
int *a,*b;
b=&a;

Thank You for Your Concern
 
welatiger said:
(1) when i declare an array like this:
int a[8];
is that mean that the compiler take a space in memory of (4 bytes x 8 =32 bytes), since int is 4 bytes.


Yes, provided an int is 4 bytes. For some compilers, or compiler options, an int could be a different number of bytes.

welatiger said:
(2) is the pointer take a place in memory, i mean is this statements are true:
int *a,*b;
b=&a;
No. You have declared both a and b to be pointers to integers, but in the second line, b would need to be a pointer to a pointer to an integer. You'd have to declare it as

int *a, **b;
b = &a;
 

Similar threads

  • · Replies 23 ·
Replies
23
Views
3K
  • · Replies 5 ·
Replies
5
Views
3K
Replies
53
Views
5K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 22 ·
Replies
22
Views
4K
  • · Replies 1 ·
Replies
1
Views
8K
  • · Replies 25 ·
Replies
25
Views
3K
Replies
5
Views
6K
  • · Replies 52 ·
2
Replies
52
Views
4K
  • · Replies 6 ·
Replies
6
Views
1K