Calculate Relative Velocity b/w 2 Objects: Object A & B

AI Thread Summary
To calculate the instantaneous relative velocity between two objects, one must consider the velocities of both objects relative to the origin. For Object A moving towards the origin with velocity V, the relative velocity to Object B can be found through vector subtraction if speeds are not close to the speed of light. If relativistic effects are significant, special relativity must be applied. The law of cosines may also play a role in determining the relative velocity in certain scenarios. Accurate calculations depend on the specified velocities and positions of both objects.
dstepp
Messages
2
Reaction score
0
I want to calculate the instantaneous relative velocity between two objects. Object A is at location (x1,y2) moving towards the origin (0,0) at velocity V. How do you calculate object A's relative velocity to object B at location (x2,y2)?
 
Physics news on Phys.org
You need to specify velocity of B relative to the origin. If the speeds are not near the speed of light, it is simply a vector subtraction of B velocity from A velocity.

If the difference is near the speed of light, you need to take into account special relativity effect - check Google.
 
B is a stationary observer. I am trying to calculate how fast object A is approaching B, even though object A is moving towards the origin.

I haven't been in a physics class since college, but remember that it probably has something to do with the law of cosines. I don't think it is just a simple vector subtraction.

I appreciate any help. Thank you.
 
I multiplied the values first without the error limit. Got 19.38. rounded it off to 2 significant figures since the given data has 2 significant figures. So = 19. For error I used the above formula. It comes out about 1.48. Now my question is. Should I write the answer as 19±1.5 (rounding 1.48 to 2 significant figures) OR should I write it as 19±1. So in short, should the error have same number of significant figures as the mean value or should it have the same number of decimal places as...
Thread 'A cylinder connected to a hanging mass'
Let's declare that for the cylinder, mass = M = 10 kg Radius = R = 4 m For the wall and the floor, Friction coeff = ##\mu## = 0.5 For the hanging mass, mass = m = 11 kg First, we divide the force according to their respective plane (x and y thing, correct me if I'm wrong) and according to which, cylinder or the hanging mass, they're working on. Force on the hanging mass $$mg - T = ma$$ Force(Cylinder) on y $$N_f + f_w - Mg = 0$$ Force(Cylinder) on x $$T + f_f - N_w = Ma$$ There's also...
Back
Top