Calculate Magnitude & Angles of Vector B

  • Thread starter abhikesbhat
  • Start date
In summary, the homework statement is asking for the angles that a vector (B in this case) makes with the three coordinate axes, x, y, and z.
  • #1
abhikesbhat
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Homework Statement


Vector B has x,y,z components of 4,6 and 3 respectively. Calculate the magnitude of B and the angles B makes with the coordinate axes.


Homework Equations


None


The Attempt at a Solution


I can do the magnitude part which is 7.81, but I don't really understand the angles part. Does it mean what angle it makes with the right triangle 5,6 and sqrt61? Please clarify and thanks!
 
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  • #2
No, it's asking what angles does that vector make with the x, y, and z-axes. That is, what angle does B make with the vectors (1,0,0), (0,1,0), and (0,0,1).
 
  • #3
Oh wow I'm dumb. Thanks!
 
  • #4
Oh but I still don't get it. I know how you do the angles in 2-d planes, but how do you find it out in the x,y,z plane? I'm sorry, but I'm learning by myself and Chapter 3 does not say anything about angles in the x,y,z plane.
 
  • #5
Do you know [tex]\mathord{\buildrel{\lower3pt\hbox{$\scriptscriptstyle\rightharpoonup$}}
\over A} \cdot \mathord{\buildrel{\lower3pt\hbox{$\scriptscriptstyle\rightharpoonup$}}
\over B} = \left| A \right|\left| B \right|\cos \theta [/tex]? This will tell you the angle between any 2 vectors.
 
  • #6
Never knew that. Why would the questions ask me that if they never taught it to me? Is this the dot product?
 
  • #7
Also is there a proof, I can find? Or is it easy enough for me to prove?
 
  • #8
Hi abhikesbhat :smile:

(4,6,3) is the diagonal of a 4,6,3 rectangular box …

they're asking the angle the diagonal makes with each of the three edges …

so draw the diagonals of the three faces which join at (4,6,3), and make three right-angled triangles: that will give you the angles :wink:
 
  • #9
But how? Where it starts from is the bottom, but it has 3 components. Or is it asking the angle where the vector ends?
 
  • #10
abhikesbhat said:
But how? Where it starts from is the bottom, but it has 3 components. Or is it asking the angle where the vector ends?

It's asking for the angle at the origin between the diagonal and one edge …

so that's two sides of a triangle, and you just need to draw in the third side of the triangle, which will be along one of the far faces :wink:
 
  • #11
Ok so the right triangle on the xy plane is A=7.81 B=3 so aTan gives us an angle of 21. Is that right?
 
  • #12
Sorry for the impatience, but am I right?
 
  • #13
No, I don't think so... why are you using the arctangent?

Personally, I think the vector identity Pengwuino posted is the easiest way to do this problem. You can prove it using the law of cosines, and in turn several proofs of that law are listed on its Wikipedia page.
 
  • #14
abhikesbhat said:
Sorry for the impatience, but am I right?

erm :redface: … some of us have to sleep! :zzz:
abhikesbhat said:
Ok so the right triangle on the xy plane is A=7.81 B=3 so aTan gives us an angle of 21. Is that right?

No, A is the hypotenuse

you need the arc-… ? :smile:
 
  • #15
abhikesbhat said:
Also is there a proof, I can find? Or is it easy enough for me to prove?

http://ocw.mit.edu/OcwWeb/Mathematics/18-02Fall-2007/VideoLectures/detail/embed01.htm

Maybe you'll find this helpful
 
  • #16
Ok tiny-tim I had some trouble visualizing it so used real life objects to model. The bottom face or the xz plane has a diagonal of 5 and the vector is 7.81. That makes a right triangle with hypotenuse 7.81 and the bottom side 5. aCos(5/7.81) is 50.19 degrees. Is that right? I'll be patient this time...
 
  • #17
Hi abhikesbhat! :smile:
abhikesbhat said:
Ok tiny-tim I had some trouble visualizing it so used real life objects to model. The bottom face or the xz plane has a diagonal of 5 and the vector is 7.81. That makes a right triangle with hypotenuse 7.81 and the bottom side 5. aCos(5/7.81) is 50.19 degrees. Is that right? I'll be patient this time...

Yes, the bottom face has sides of 3 and 4, so the diagonal is 5, and so the cosine is 5/7.81 …

but that's the angle between B and the xz plane

you're asked for the angle between B and each of the three axes :wink:
 
  • #18
Hmm I don't get it still. Can show step by step how to get the answer if I get it wrong again? I have been stuck on this for awhile now. For the angle it makes with the x-axis, I got a triangle with hypotenuse 7.81 and bottom side 4. This is aCos(4/7.81), but I don't have a calc right now so the angle is aCos(4/7.81)?
 
  • #19
abhikesbhat said:
Hmm I don't get it still. Can show step by step how to get the answer if I get it wrong again? I have been stuck on this for awhile now. For the angle it makes with the x-axis, I got a triangle with hypotenuse 7.81 and bottom side 4. This is aCos(4/7.81), but I don't have a calc right now so the angle is aCos(4/7.81)?

Yes …

the three angles are arccos(4/7.81) arccos(6/7.81) and arccos(3/7.81) :smile:
 
  • #20
Oh thanks a bunch tiny-tim! I think I understand now, by picturing a rectangular prism. Thanks!
 

What is a vector?

A vector is a mathematical concept used to represent quantities that have both magnitude (size) and direction. It is commonly represented graphically as an arrow pointing in the direction of the vector with its length representing its magnitude.

What is magnitude?

Magnitude refers to the size or length of a vector. It is a scalar quantity, meaning it has only magnitude and no direction.

How do you calculate the magnitude of a vector?

To calculate the magnitude of a vector, you can use the Pythagorean theorem, which states that the square of the hypotenuse (the longest side) of a right triangle is equal to the sum of the squares of the other two sides. In the case of a vector, the magnitude is equal to the square root of the sum of the squares of its components.

What is the angle of a vector?

The angle of a vector is the direction in which it points. It is measured in degrees or radians and is usually given in relation to a reference axis or plane.

How do you calculate the angle of a vector?

To calculate the angle of a vector, you can use trigonometric functions such as sine, cosine, or tangent. The specific calculation will depend on the components of the vector and the reference axis or plane being used.

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