Collisions and Combining Torques

  • Thread starter Thread starter tom_backton
  • Start date Start date
  • Tags Tags
    Collisions Torques
AI Thread Summary
The discussion focuses on the complexities of simulating torque and collisions in physics programming. When a ball collides with a rectangle, it rotates around the collision point until it stops, after which it transitions to linear motion. The application of force at a point on the ball's circumference affects both its linear and angular speeds, which can be calculated using equations of motion. Torque from previous steps can influence the ball's trajectory, but it does not alter the center of mass motion if the velocities are equal. The correct moment of inertia to use depends on whether the ball is spinning around its center or a point on its circumference.
tom_backton
Messages
8
Reaction score
0
Torque in Physics Simulation

Let's say there is flat floor at y=0 . There is a rectangle of which two vertices are at (0,0) and (w,h). There is a ball in mid-air. Someone let's it fall and the ball falls until it hits the (w,h) vertex of the rectangle. The push-back force is very small and can be ignored. I suppose the ball will be rotating around the vertex until it is able to move downwards at stop when it reaches the floor to the right of the rectangle.

The question: I'm writing a physics simulation program. It each "step" of the simulation the collision can be recalculated and as long as there is a collision, it it obvious arounf which point the ball spins. But what happens when the collision stops? Does the ball just move according to linear mechanics only and spin around itself?

And what happens in this case: there is a ball with the center at (0,h). (x,y+h) is a poijt on the circumference of the ball. A force F is applied to this point. How do I conbine r and F for this force with the existing linear and angular speed?

Another question: ball1 and ball2 are identical. Same mass, same radius. Both have the same speed - same magnitude and same direction. The difference is that ball1 had torque few steps ago. Could this torque affect the ball1's route (besides making the ball spin) even though at the current step the velocities are equal?

I never learned these things in school (I would if they taught them!) and now I need them for the physics simulation program...
 
Last edited:
Physics news on Phys.org


tom_backton said:
And what happens in this case: there is a ball with the center at (0,h). (x,y+h) is a poijt on the circumference of the ball. A force F is applied to this point. How do I conbine r and F for this force with the existing linear and angular speed?
If you know the F vector, r vector and the duration for which it acts, t seconds, you can calculate the final angular and linear speed using the equations of motion.

Another question: ball1 and ball2 are identical. Same mass, same radius. Both have the same speed - same magnitude and same direction. The difference is that ball1 had torque few steps ago. Could this torque affect the ball1's route (besides making the ball spin) even though at the current step the velocities are equal?
No difference in the motion of COM.
 
So a force \vec{F} acting on a ball, its effect \vec{a}=\vec{F}/m on the ball's speed doesn't depend on the angle between \vec{r} and \vec{F}? The acceleration will be the same even if \vec{r} x \vec{F} is very close to zero and only the angular acceleration of the ball around itself will be tiny?
 
Exactly..
 
Two more questions:
1. So only a collision can make the ball rotate around a point on its circumference (otherwise it rotates around its center)?
2. A little question about I. Momentum of inertia. If a ball if in mid-air, not colliding, and a force applied to a point on the circumference makes the ball spin around itself, which I do I use in the equation \vec{\alpha}= \vec{\tau}/I , the centroid's I or I+mR^{2} (which corresponds to a point on the circumference)? For a ball spinning around the point to which the force is applied (like in a collision) it's obvious, but I'm wondering which I is the correct one for a ball spinning around itself.
 
The rope is tied into the person (the load of 200 pounds) and the rope goes up from the person to a fixed pulley and back down to his hands. He hauls the rope to suspend himself in the air. What is the mechanical advantage of the system? The person will indeed only have to lift half of his body weight (roughly 100 pounds) because he now lessened the load by that same amount. This APPEARS to be a 2:1 because he can hold himself with half the force, but my question is: is that mechanical...
Hello everyone, Consider the problem in which a car is told to travel at 30 km/h for L kilometers and then at 60 km/h for another L kilometers. Next, you are asked to determine the average speed. My question is: although we know that the average speed in this case is the harmonic mean of the two speeds, is it also possible to state that the average speed over this 2L-kilometer stretch can be obtained as a weighted average of the two speeds? Best regards, DaTario
Some physics textbook writer told me that Newton's first law applies only on bodies that feel no interactions at all. He said that if a body is on rest or moves in constant velocity, there is no external force acting on it. But I have heard another form of the law that says the net force acting on a body must be zero. This means there is interactions involved after all. So which one is correct?
Back
Top