SlowThinker said:
I have to disagree. While the movement of the mirrors, and sound waves in the tubing, are certainly a nightmare to compute, I'm pretty sure that no such movement can add to the angular momentum of the structure. As argued before, these sound waves are exactly the same when the photons move the other way. So, when computing the angular momentum of the system, all we need is to focus on the photons.
Well, unless we can compute them, we can't really tell. Because it is, as you say, a nightmare, I would propose changing the problem. Rather than dealing with the sound waves in the bar, let's compute the behavior of a mirror mounted on a sliding track, which seems much easier. So at each corner, we have a mirror on a sliding track, which oscillates around some equilibrium position. By making the force on the mirror constant, we replace any sound waves with static stresses.
A rather key elemen to make this approach work is that the force exerted by the constant force spring on the moving mirror must be radial in both frames of reference so as not to change to the angular momentum of the mirror in either frame. I believe this to be the case, but I suppose it needs to be checked. The Lorentz transform should "squish" the track in the same way as it squishes the frame, so the track should still point towards the center of the frame.
We can resolve the issue by a fairly simple calculation with the track approach. Before the collision of the photon with the mirror, the linear momentum p of the mirror is some vector ##pm_1## and the linear momentum of the photon is ##pp_1##. The angular momentum is ##(pm_1 + pp_1) \ times r##. After the collision, the linear momentum of the mirror is ##pm_2## and the photon ##pp_2##.
We know that ##pm_1 + pp_1 = pm_2 + pp_2## by the conservation of linear momentum. So we know that the total angular momentum ##(pm_1 + pp_1) \times r = (pm_2 + pp_2) \times r##
We additionally not that until the collisions, ##pp_1## and ##pp_2## stay constant, and we argue that because the force is radial, while ##pm_1## and ##pm_2## are not constant, the angular momentum only changes when there is a collision, it doesn't change due to the action of the spring.
The question is, is there an exchange of angular momentum between the photon and the mirror? I believe that the answer is no in the rest frame and yes in the moving frame, so it is dependent. Note that ##pm_1## and ##pm_2## lie along the track in the rest frame, and ##pp_1## is vertical, and ##pp_2## is horizontal. For definiteness, I'm writing as if I'm analyzing the collision in the upper right corner.
While ##pp_1## is vertical in the stationary frame, in the moving frame, ##pp_1## has a rightwards components, the photon in this frame is always centered on the frame, but the frame is moving, so the photon has some rightwards momentum. ##pp_2## will be horizontal in both frames, bu it's magnitudet will change. We can regard this as being due to the doppler shift of the photon by the motion of the frame, which affects its energy and momentum values. Similar remarks apply to ##pm_1## and ##pm_2##, ##pm_1## and ##pm_2## will be along the track in the rest frame, but will have an additional righwards component in the moving frame. Given that we assume that the track remains pointed towards the origin where we are calculating the angular momentum L, the fact that ##pm_1## and ##pm_2## are not pointing along the same direction as the track suggests that ##pm_1## and ##pm_2## will not point towards the center of the frame. This implies that they will contribute a non-zero term to the angular momentum, so we see an exhchange of angular momentum between the light and the mirror in the moving frame.
I do have a general understanding of 4-vectors and tensors, although it certainly is not "second nature".
Is the Geometric Algebra making its way to mainstream? I tried to find math that would not be obfuscated with philosophical babble, but it seems that Mr. Hestenes is not getting a large following.
You don't have to learn about Geometric Algebra if you don't want to, but if you want to understand the 4-vector formulation of angular momentum, to go along with the 4-vector approach to linear momentum, you do need to understand bi-vectors. So if you want to avoid geometric algebra it's fine, but we can't avoid talking about bi-vectors, which are also known as rank 2 antisymmetric tensors. MTW has some discussion of this 4-vector form of angular momentum in "Gravitation", I'm sure other textbooks will as well. The other alternative is to just ignore the issue and convert the 4-vectors back to 3-vectors and use the 3-momentum, which might be just as easy.
Maybe you're right and I don't see it, but any definitions I've found, seem to say something along the lines
Angular (3-or 4-)momentum = ##\sum## angular moments of parts
without explicitly stating "when".
When will always be frame dependent. .
Clearly, we need to make a "snapshot" of the system, and perform the summation on this snapshot.
It seems that the snapshot cannot be just any space-like slice. It has to be a slice where the time depends on position, something like
$$t(\vec x)=t_0-\gamma(\frac{\vec v\,\vec x}{c^2})$$
(the standard Lorentz transformation to the rest frame of the system being analyzed)
Using moving mirrors, we can take such snapshots. I haven't done the calculations in detail, but I expect to find that the total value of L in the whole system (photons + mirrors) is, indeed, a constant, but that the division of what part of L is due to the photons and what part of L is due to the mirrors varies, only in the non-moving frame will the motion of the mirrors not contribute to the angular momentum.
To actually do the calcuations, we need to set up some coordinates like (t,x,y,z), set up 4-vectors like (1,1,0,0) for motion of the photons in the x direction and (1,0,1,0) for motions of the photons in the y direction, and ##(1/\sqrt{1-2*v^2}, v, v, 0)## for a typical diagonal mirror motion. Then perform the appropriate lorentz boost to convert these 4-vectors in the rest frame to the 4-vectors in the moving frame. Then we either need to use the 4-vector formalism to compute L with bi-vectors, or convert the 4-vectors back to 3-vectors if we want to use the 3-vector approach.