Convex Polyhedron: half-planes to triangular mesh

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The discussion focuses on obtaining a triangular mesh from a convex polyhedron defined by the intersection of half-planes. The user seeks documentation on efficient methods for triangularization, expressing interest in Voronoi diagrams and Delaunay triangulation. They have plane equations and can find intersection points to create vertices for the polyhedron. While constructing a convex hull with triangular faces is possible, they are looking for simpler and more cost-effective solutions. Resources or guidance on these topics would be greatly appreciated.
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Hello!

I'm trying to find some information about my problem but it doesn't seem very easy.
1 - I have a convex polyhedron defined as the intersection of several half-planes.
2- Now I would like to obtain a triangularization of the polyhedron surface in the best way.
Can anyone indicate me where to find any documentation about it?
Thank you very much for your help.
 
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Have you got the information about any points? What about the voronoi diagram or delaunay triangulation?
 
I only have the plane equations. Of course, I can find the intersection points to obtain the vertex of the polyhedron. With them, I can construct, for example, a convex hull with trangular faces (I'm always talking in 3D). However, I was looking for a cheaper and easy way to do it.
 
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