Cross product in non-cartesian coordinates?

AI Thread Summary
Crossing two vectors in cylindrical coordinates is possible, as the cross product yields a vector perpendicular to the plane defined by the original vectors. When the vectors are non-parallel and can be represented in terms of their perpendicular components, the cross product can be calculated. If the vectors are perpendicular, the magnitude of the cross product equals the product of their magnitudes. The representation of the vectors does not affect the ability to compute the cross product, provided the angle between them is known. Understanding these principles allows for effective computation of cross products in non-Cartesian coordinates.
moonman
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How do you go about crossing two vectors if they are in cylindrical coordinates? I have one vector in the direction of R and another in the direction of theta. Can this be done?
 
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moonman said:
How do you go about crossing two vectors if they are in cylindrical coordinates? I have one vector in the direction of R and another in the direction of theta. Can this be done?

Two vectors (non-parallel) lie in a plane. The cross product is always a vector perpendiculat to that plane. When the two original vectors are perpendicular, the magnitude of the cross product is the product of the magnitutes. The basis for representing the vectors does not change this. As long as you represent the vectors in terms of perpendicular components, or if you know the angle between them, the cross product can be determined.
 
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